Cazador (Fallout Supplement)
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|Size and Type:||Medium Vermin|
|Hit Dice:||7d8+35 (63 hp)|
|Speed:||fly 40 ft. perfect|
|Defense:||19 (+1 Natural, +8 Dex), touch 18, flat-footed 11|
|Attack:||+15 melee (1d6+4, Stinger plus poison)|
|Full Attack:||+15/+10 melee (1d6+4, Stinger plus poison)|
|Space/Reach:||5 ft by 5 ft/5ft|
|Special Qualities:||Poison, Hive mind, Dark Vision 60 ft|
|Saves:||Fort +16, Ref +14, Will +4|
|Abilities:||Str 16, Dex 26, Con 20, Int 1, Wis 14, Cha 4|
|Feats:||Improved Initiative, Weapon Focus (Stigner), Weapon Finesse (Stinger)|
Upon sight of a prey they spring into action which alert other nearby cazadors then they swarm the victim and relentlessly stab it with their venomous stinger until death occurs.
Poison(Ex): Fort DC 21, Initial 1d6 Con and 1d6 Dex damage, Secondary 1d6 Con and 1d6 Dex damage.
Hive mind(Ex):All Cazadors within 50 miles of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No Cazadors in a group are considered
flanked unless all of them are.