Cazador, Young (Fallout Supplement)
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|Size and Type:||Small Vermin|
|Hit Dice:||4d8+12 (28 hp)|
|Speed:||fly 30 ft. perfect|
|Defense:||17 (+1 size, +6 Dex), touch 16, flat-footed 11|
|Attack:||+10 melee (1d4+1, Stinger plus poison)|
|Full Attack:||+10 (1d4+1, Stinger plus poison)|
|Space/Reach:||5ft by 5ft/5ft|
|Special Qualities:||Poison, Hive mind, Dark Vision 60 ft|
|Saves:||Fort +13, Ref +11, Will +3|
|Abilities:||Str 12, Dex 22, Con 16, Int 1, Wis 14, Cha 4|
|Feats:||Improved Initiative, Weapon Finess (Stinger)|
Traveling adventurers should be wary of their sights because if a youngling get riled up, it emit shriveling noises with their wings that attract nearby adults then they will even help them sting their prey by flanking it.
Poison(Ex): Fort DC 15, Initial 1d3 Con and 1d3 Dex damage, Secondary 1d3 Con and 1d3 Dex damage.
Hive mind(Ex):All Cazadors within 50 miles of each other are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No Cazadors in a group is considered
flanked unless all of them are.