Cavalier (4e Paragon Path)

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For the glory of battle, Charge!

Prerequisite: Fighter, Paladin, or Warlord

You represent the ultimate in combat warfare. Your charge is among the most devastating weapons any culture can hope to field. Often you command from your steed in open battle against your enemies and charge first into the fray with valor and steel. Your combat skills rely heavily on mobility, harrying your opponents with quick passes through their lines to scatter their defense. When room restricts your movement, you charge into their ranks and hack at them from your mighty mount, giving you an advantage against lower adversaries.

Cavalier Path Features[edit]

Mounted Weapon Bonus (11th Level): You gain a +2 bonus on attack and damage rolls when using a polearm or heavy blade while mounted.
Cavalier’s Action (11th Level): When you spend an action point to make an attack and if you're mounted, your mount can also make a basic melee attack against an opponent adjacent to you.
Cavalier’s Bond: (16th Level): When you are mounted, you cannot be immobilized and you and your mount receive a +1 bonus to saving throws.

Cavalier's Exploits[edit]

Ride-by-Attack Cavalier Attack 11
You ride into the thicket of your enemies, attacking as you pass through.
Encounter Star.gif Martial, Weapon
Standard Action Melee weapon
Requirement: You must be mounted
Target: One creature
Attack: Strength Vs. AC
Hit: 2[W] + Strength modifier damage
Effect: You may move 2 squares before and after you initiate this attack. Your mount may make a melee basic attack against the same target.

Healing Bond Cavalier Utility 12
The healing you receive flows through your body and your mount gains health through the bond you share.
Encounter Star.gif Martial, Healing
Immediate Reaction Personal
Trigger: You spend a healing surge
Requirement: You must be mounted
Effect: You mount also regains hit points as if you had spend a healing surge.

Unstoppable Charge Cavalier Attack 20
You charge into the ranks of your enemy with such valor and force that nothing can stand in your way.
Daily Star.gif Martial, Weapon
Standard Action Melee weapon
Prerequisite: You must be mounted
Requirement: You must charge as part of this attack
Primary Target: One creature
Attack: Strength Vs. AC
Hit: 3[W] + Strength modifier damage and you knock the target prone.
Miss: Half-damage
Secondary Target: One adjacent creature
Secondary Attack: Strength Vs. AC.
Hit: 2[W] + Strength modifier damage
Effect: You may shift a number of squares equal to your Dexterity modifier + 3

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