Cavalier, charming (3.5e Prestige Class)
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A knight of the Realms swears to do many things. Among the primary is to defend his master and always be polite.
Becoming a Cavalier
To become a Cavalier, a person not only needs to be an excellent rider and able to move around the court, but also have the right contact or blood in order to be an accepted knight for a Lord, a church or an Order of some kind.
|Base attack bonus:||+4|
|Skills:||Diplomacy 5 ranks, Handle Animal 5 ranks, Knowledge (nobility) 5 ranks, Ride 7 ranks. Additional Knowledge skills depending on what she is a cavalier for (masons' guild would mean architecture, a church would mean religion, etc).|
|Feats:||Heavy armor proficiency, Spirited Charge, Weapon Focus (lance), Mounted Combat, Ride-By Attack.|
|Special:|| Must be a true follower of lawful cause, and accepted as a champion of this cause. It can be membership in the Knight's Order, be a guardian of a guild, church or other organisation, or to be a vassal knight to a lord DM's discretion).
Code of Conduct: When becoming a cavalier, she will subscribe to a strict code of conduct. If this is broken, she will have to make attunement to continue gaining levels in the Cavalier class. She retains all her class abilities except for Dashing Figure. She may also have to regain status with her organisation.
|1st||+1||+2||+0||+2||Special mount, mounted weapon bonus (lance) +1, Ride bonus +2, courtly knowledge, armored movement +10|
|2nd||+2||+3||+0||+3||Deadly charge 3/day, mounted weapon bonus (sword) +1, dashing figure|
|3rd||+3||+3||+1||+3||Burst of speed, aura of courage, frightening prowess|
|4th||+4||+4||+1||+4||Deadly charge 4/day, Ride bonus +4|
|5th||+5||+4||+1||+4||Mounted weapon bonus (lance) +2|
|6th||+6||+5||+2||+5||Deadly charge 5/day, full mounted attack, mounted weapon bonus (sword) +2|
|7th||+7||+5||+2||+5||Ride bonus +6|
|8th||+8||+6||+2||+6||Deadly charge 7/day|
|9th||+9||+6||+3||+6||Mounted weapon bonus (lance) +3, Ride bonus +8|
|10th||+10||+7||+3||+7||Unstoppable charge 5/day, mounted weapon bonus (sword) +3|
Class Skills (2 + Int modifier per level)
Special mount: The Cavalier levels stack with Paladin levels in determining the power of his special mount. The only difference is that the mount is not magical, and acquires his/her powers through training with the Cavailer. One power level on the Paladin mount table takes one month of training to achieve. The character levels determining Special mount must also be enough.
Mounted Weapon Bonus (Ex): A cavalier gains a competence bonus on his attack roll when using the indicated weapon while mounted. For the lance, this bonus starts out at +1 at 1st level and increases by +1 every four levels thereafter. For the sword, this bonus starts out at +1 at 2nd level and increases by +1 every four levels thereafter.
Ride Bonus (Ex): A cavalier gains a competence bonus on Ride checks. This bonus starts out at +2 and improves to +4 at 4th level, +6 at 7th level, and +8 at 9th level.
Courtly Knowledge (Ex): A cavalier adds half his class level (rounded down, minimum of 1) to his Knowledge (nobility and royalty) checks as a competence bonus.
Armored movement (Ex): A cavalier gains +10 feet to his base speed while wearing heavy armor.
Dashing Figure (Ex): At 2nd level and higher, a Cavalier wearing either noble attire a high quality suit of heavy armor adds half his class level (rounded down) to all Charisma-based checks as a circumstance/competence bonus that stacks with other circumstance/competence bonuses. An intimidate check uses the full class level instead, but only while wearing heavy armor.
Deadly Charge (Ex): When mounted and using the charge action, a cavalier of 2nd level or higher may declare a "deadly charge" before making his attack roll (thus, a failed attack ruins the attempt). If he hits, he deals triple damage with a melee weapon (or quadruple damage with a lance). This ability does not stack with the benefit of the Spirited Charge feat. Additional attempts at Deadly Charge is possible and works as Burst of Speed attempts.
Burst of Speed (Ex): At 3rd level and higher, a cavalier can urge his mount to greater than normal speed when charging. This ability doubles the maximum distance the mount can travel when making a charge, up to four times its speed. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a DC 20 Will save immediately after the conclusion of the charge; failure results in the mount taking 2d6 points of damage.
Aura of Courage (Ex): At third level and higher, the Cavalier's presence is so powerful that it helps supress fear in himself and his allies. He gains an Aura of Courage that works like the Paladin ability, with the exception that it does not grant the Cavalier immunity to fear (the aura affects himself as well, however).
Frightening Prowess (Ex): At third level and higher, the Cavalier's battle prowess are so apparent he can attempt an Intimidate check with as little as a glance, so an Immediate action is enough.
Full Mounted Attack (Ex): At 6th level and higher, a mounted cavalier can make a full attack when his mount moves more than 5 feet but no farther than a single move action would carry it. The cavalier cannot combine this full attack with a charge.
Unstoppable Charge (Ex): When making a deadly charge, a 10th-level cavalier deals quadruple damage with a melee weapon (or quintuple damage with a lance).
Multiclass Note: A paladin who becomes a cavalier may continue advancing as a paladin.
Class Feat Notes: A Cavalier may take Furied Charge and Heroic Charge as a feat if they otherwise fulfill all prerequisits.
Cavalier Class Feats
Prerequisits: BAB +12, Spirited Charge, Weapon Focus (lance), Mounted Combat, Ride-By Attack
You can make a Furied Charge while mounted. While charging, the Cavalier gains a damage reduction of 5/– versus missile weapons and any foes within 20’ of the Cavalier's path must make a Will saving throw (DC 10 + ½ your character level + your Cha modifier). If an opponent fail the save, she acts as if under the effects of a Fear spell for 1 round per character level.
Prerequisits: BAB +16, Spirited Charge, Weapon Focus (lance), Mounted Combat, Ride-By Attack, Furied Charge
You may attempt a heroic charge while mounted. While performing a Heroic Charge, any mounted allies within the area (50 feet plus 10 feet per Cha modifier) charging with him gain a +2 Morale bonus to hit, damage and Saving Throws as well as acting as if they had the Spirited Charge feat. If used together with a Furied Charge, her damage reduction increases to 10/– vs. missile weapons.
Cavaliers retire at old age or when they die. A dishonoured Cavalier may attempt to reach attunement by regaining his honour. She retains all class skills except Dashing Figure as a dishonoured Cavalier. It's not possible to continue gaining levels as a Cavalier while dishonoured.
For all extents and purposes, a Cavalier is a knight with claim to nobility or fame through his or her own actions. Naturally, being born to the right parents helps immensely.
Playing a Charming Cavalier
Combat: Always prefering fighting mounted, on rare occasions a Cavalier can be found on the ground if the cause is good.
Advancement: Fighter is a good choice.
Resources: Other knights are likely to join in if the Cavalier asks them to.
Charming Cavaliers in the World
NPC Reactions: Respect and fear is the standard response from most commoners. Respect alone from nobility and the higher echelons of social life. Known as great warriors of great moral fibre, they enjoy much positive attention where they show up. Due to the bad behaviours of a few bad seeds, commoners often literally hide away their daughters if an unknown Cavalier comes in to town for their own physical safety.
Characters with ranks in Knowledge (History) or (Nobility and Royalty) can research Cavaliers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||Knights fight for lords to uphold the peace. Corrupt knights sometimes demand money from commoners and have been known to rape young women.|
|10||Knights organise themselves in orders as well as finding themselves under lords. Some knights are only bound to orders, but most have a liege lord. Many knights are "hedge knights" who are of noble bloody or under a reward from a lord to be a knight and are out in the world trying to prove themselves.|
|15||Knight orders will almost never go against their liege lord unless the lord demands the knight to commit actions that are unacceptable by the Code of Conduct. On occasions, orders of knights have resolved these conflicts by force towards the liege lord.|
|20||Knight orders have not always won in disputes with liege lords. Some orders are no more because of it.|