Cassandra Faruea (3.5e NPC)

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Cassandra Faruea

CR 8

Female half-drow red mage 8
N Medium Humanoid (Elf)
Init/Senses +3/Darkvision 60 ft; Listen +2, Spot +2
Languages Common, Elvish, Sylvan, Undercommon
AC 18, touch 13, flat-footed 18
(+4 armor, +3 dex, +1 shield)
hp 45 (8d8+16) (8 HD)
Immune sleep
Fort/Ref/Will +4/+10/+8 (+10 against enchantments, +9 against spells and spell-like abilities)
Speed 30 ft. (6 squares)
Melee cut & trust sword +4 (1d8/17-20) or
Ranged light musket+4 (1d8/x3)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +6/+6
Special Actions Doublecast 3/day, Reroll 1/day
Combat Gear healing potion
Spell-Like Abilities (Cl 8):
5/day—cure moderate wounds
Abilities Str 10, Dex 16, Con 14, Int 18, Wis 12, Cha 14
SQ Arcane Resilience
Feats Weapon Finesse, Skill Focus (Spellcraft), Cure Boost, Augment Healing
Skills Spellcraft+18, Knowledge (Arcana)+15, Heal+12, Balance+12, Diplomacy+11, Listen+2, Spot+2, Search+2
Possessions combat gear plus mithral chain shirt, +1 keen cut & trust sword, +1 light musket, 35 gp
Arcane Resilience (Su) With this ability, a red mage can add her Intelligence modifier as a bonus (minimum +1) on saving throws against spells & spell—like effects. You must have a Intelligence score of 13 or higher plus a will saving throw of +4 in order to get this special ability. This special ability does not stack with the Hexblade's Arcane Resistance or the Paladin's Divine Grace.

Cassandra comes from a family which has a long tradition of red mages. She now travels the world, in search of power and loot. She can either be a friend or a foe to the characters. If she is a foe, She will use her abilities to her advantage and exploiting the character's weaknesses. If friend, she will do what she can to help the party, unless it is excessively dangerous or foolish.

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