Carrying Gust (4e Power)

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Carrying Gust Elemental Swordsman Utility 22
Calling the wind to your allies aid, they leap a great distance.
Encounter Star.gif Arcane
Free Action Ranged 10
Trigger: You make an athletics check to jump.
Target: One ally
Effect: You gain a +10 power bonus to the jump and you are considered to have a running start. This jump can exceed their speed. This power can also be used to carry up to 50 pounds of weight up to your speed in any direction.

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