Carnivora Felidae (4e Paragon Path)

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Carnivora Felidae[edit]

My strength is unparalleled, my speed unmatched and my hunger unquenchable.
—Akina Shadowtail, Hito-Neko Barbarian, A small child watching Akina Shadowtail eviscerating several giants before disappearing off the edge of a cliff.

Prerequisite: Hito-Neko

"Deep within the core of their being all Hito-Neko hold a love for the hunt. No matter how far they may stray from their wild roots it always calls to them on some primal level. The joy of their powerful bodies in motion, the pride in pinning a creature helplessly to the ground or the deep satisfaction of the kill. That is the true nature of the Hito-Neko, the true nature of a predator born. Those who are capable of truly grasping their inner hunter are known as the Carnivora Felidae. They possess the ability to charge across battlefields and hold their enemies down ensuring there is no escape. The wild beast within enjoys the chase but truly delights in the capture. Those caught within the grasp of these ferocious felines rarely live to tell the tale."

Carnivora Felidae Path Features[edit]

Bringing Down the Prey (11th Level): When charging you can choose to make a basic grab attempt instead of an attack. You receive a +5 bonus to this attempt.
Breakneck Impulse (11th Level): When you spend an action point to make a charge attack you gain +4 AC against opportunity attacks for the duration of the movement.
No Escape(11th Level): A creature you are grabbing takes a -2 to an escape attempt.
Punishing Grip (16th Level): Each time a creature you have grabbed fails an escape attempt, it takes damage equal to your 5 + your Dexterity or Strength modifier.

Rending Flesh Carnivora Felidae Attack 11
Your claws sink deeply into your prey who can do little more then whimper in the face of your onslaught.
Encounter Star.gif Martial, Weapon
Minor Action Melee weapon
Requirement: You must have a creature in a grab.
Effect: You make a basic melee attack against the target. If the attack hits the creature takes a -5 penalty to its next attempt to escape the grab.
Special: You can use this power twice per encounter but only once per turn.

Extraordinary Senses Carnivora Felidae Utility 12
The power to pin down your prey is nothing if you can't first find it.
Minor Action Personal
Effect: Make a perception check with a +5 power bonus. In addition, you can see invisible creatures within 3 squares of you until the end of your next turn.

End the Hunt Carnivora Felidae Attack 20
The time has come for the hunt to come to its final conclusion.
Daily Star.gif Martial, Weapon
Standard Action Melee weapon
Target: One Creature
Attack: Strength or Dexterity Vs. Reflex
Hit: 4[W] + Strength or Dexterity modifier damage and the target is knocked prone and grabbed.
Miss: Half damage and the target is knocked prone.
Special: You can use this power in place of a melee basic attack.

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