Carcassaton (4e Race)

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A previously dead being brought back to life by their good fortune, or bad, depending on who you ask.

Racial Traits
Average Height: Small: 1'5 - 3'5 Medium: 3'5 - 5'5 Large: 5'5 - 7'5
Average Weight: Small: 15 - 25 Medium: 25 - 75 Large: 80 - 150
Ability Scores: +2 Constitution, +2 Dexterity or Charisma
Size: Small
Speed: 5 squares squares
Vision: Darkvision
Languages: Common
Skill Bonuses: +2 Stealth and +2 Intimidate
Past Life Size and Weight Basis: You choose your Past Life, previous race that lacks the undead keyword, and your size is based off of it. (Either Small, Medium, or Large)
Past Life Bonuses: You choose your Past Life, previous race that lacks the undead keyword, and you can use the race to meet requirements. (Feats, Paragon, Etc.)
Living Dead Construct: You are a living construct. You don't need to eat, drink, breathe, or sleep. You never have to make endurance checks to resist the effects of starvation, thirst, or suffocation. Also, you have the undead keyword and gain all added by having the undead keyword.
Forever Dead Flesh and Veins: You gain resist 2 + 1/2 level to cold, necrotic, poison damage, you gain a +5 bonus to Endurance checks made to recover from a disease, but whenever you would gain hit points from a power with the Healing keyword, you instead gain temporary hit points.

Always Hungry Cannibalism Carcassaton Racial Power
You always have a hunger for the flesh of others and now it is time to let go.
Standard Action Melee
Attack: Constitution +2 Vs. AC
Hit: 1d8 + Constitution Modifier. You gain temporary hit points equal to the targets highest ability modifier. If the target is undead, you gain temporary hit points equal to the target's constitution modifier.
Miss: No damage is done, but you can use Self-Cannibalism as an immediate reaction.
Special: If the target is bloodied, you gain an extra +2 temporary hit points.

Self-Cannibalism Carcassaton Racial Power
You always have a hunger for the flesh of others but now desperate times call for desperate measures.
Standard Action Personal
Effect: You gain +5 temporary hit points, unless you are bloodied, then you gain +7 temporary hit points.

You died in your previous life and you were brought back from the dead. Being given life once again, you begin your adventures again.

Play a Carcassaton if you want...

  • To be a member if the walking dead
  • To be embrace your undead roots
  • To be resistant to traditionally evil damage types
  • To be a member of a race that favors the Fighter, Paladin, Sword Mage, and Wizard classes.

Physical Qualities[edit]

You keep the same physical qualities as your Past Life. Some of your skin has decayed, some bones are showing, most of your hair is gone, teeth are missing, maybe a toe or a finger is missing, and the remaining skin you have has a brown to greenish tint to it. But otherwise, you're still your old self.

Attitudes and Beliefs[edit]

You retain the majority of your Past Life's attitudes and beliefs. Though you may be more cautious about risky situations, because you don't want to die again, and gain a higher respect for life. For the next time you die may be permanent.

Roleplaying a Carcassaton[edit]

Carcassaton Names: You retain the same name as your Past Life, or you could choose another based on your previous race.

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