Canocroc (3.5e Creature)

From D&D Wiki

Jump to: navigation, search
Size/Type: Medium Outsider (Extra-terrain)
Hit Dice: 10d8+20 (65 hp)
Initiative: +1 (+1 Dex)
Speed: 30 ft. (6 squares), swim 40 ft. (8 squares)
Armor Class: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Base Attack/Grapple: +10/+13
Attack: Bite +14 melee (1d8 +3)
Full Attack: Bite +14 melee (1d8 +3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip, Drag
Special Qualities: Damage reduction 5/+2, darkvision 60ft., extra-terrain qualities, fast healing 1, outsider traits, scent, Amphibious
Saves: Fort +9, Ref +10, Will +9
Abilities: Str 17, Dex 13, Con 15, Int 12, Wis 14, Cha 11
Skills: Escape Artist +13, Hide +24, Jump +16, Listen +25, Spot +25, Swim +26
Feats: Improved Critical(Bite),Lightning Reflexes,Run,Weapon Focus(Bite)
Environment: Underground
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always chaotic evil
Advancement: 11-20 HD (Medium); 21-30 HD (Large)
Level Adjustment:
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

A Horrid amphibian peers at you from underneath the surface of the water. Suddenly, it leaps out on top of you. Yu get up and run but it trips you and begins pulling you into the depths.

Canocroc represent the pinnacle of amphibious creatures. They look like large dogs with mottled brown hide and rubbery skin instead of fur. The have heads resembling that of a crocodile: lined with razor-sharp teeth.


Canocroc like to trip opponents and then drag them to the water, where they hold the advantage. If they are outmatched, they will run to the water for safe haven.

Trip(Ex): A Canocroc that hits with its bite attack may attempt to trip an opponent as a free action without provoking attacks of opportunity. If they fail, their opponent cannot react to trip them. Canocrocs like to follow-up this ability with the Drag ability. Drag(Ex): If a Canocroc trips an opponent, it may use its turn to drag an opponent, most likely to the water, assuming it can drag the opponent’s weight. They cannot attack while using this ability and provoke attacks of opportunity if they pass through an opponent’s square (other than the prone one they are dragging).

Extra-Terrain Qualities(Ex): Canocrocs can breath in water and can last 1 hour out of water per point of Con bonus.


Canocrocs are near the top of the food chain, and they know it. Most other Extra-Terrain creatures give them a wide birth.

Back to Main Page3.5e HomebrewCreaturesCR 8

Home of user-generated,
homebrew pages!