Calculated Warrior (3.5e Prestige Class)

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Calculated Warrior[edit]

"THAT's how I use my Intelligence score in combat, DUMBASS!!"
—Roy Greenhilt, Human Fighter, Order of the Stick, #808

Calculated Warriors analyze the situation carefully, using every stumble, potential weapon, bonus, and chink in defenses to maximum effect. Rather than using brute strength, incredible skill, or vast knowledge of spells to dominate, they use what is already there to defeat enemies.

Becoming a Calculated Warrior[edit]

Calculated Warriors can easily gain Combat Advantage, deal extra damage, can ignore Armor Class and are hard to hit. Rogues and anything with Sneak Attack does well with this class. They can also be used as defenders, perhaps in conjunction with Fighter.

Entry Requirements
Alignment: Any.
Base Attack Bonus: +6 or higher.
Race: Any.
Skills: Spot (9 ranks) and Sense Motive (9 ranks).
Feats: Combat Expertise, Combat Reflexes.
Special: Wisdom or Intelligence of 15 or higher, Dexterity of 13 or higher.
Table: The <-class name->

Hit Die: d10

Level Base
Attack Bonus
Saving Throws
Fort Ref Will
1st +1 +2 +2 +2 Calculated Strike +1d6, Opportunist
2nd +2 +3 +3 +3 Calculated Strike +2d6, Evasion
3rd +3 +3 +3 +3 Calculated Strike +3d6, Analyst
4th +4 +4 +4 +4 Calculated Strike +4d6 Uncanny Dodge
5th +5 +4 +4 +4 Calculated Strike +5d6 (Single Strike)
6th +6/+1 +5 +5 +5 Calculated Strike +6d6
7th +7/+2 +5 +5 +5 Calculated Strike +7d6, Commander
8th +8/+3 +6 +6 +6 Calculated Strike +8d6
9th +9/+4 +6 +6 +6 Calculated Strike +9d6 (Full Attack)
10th +10/+5 +7 +7 +7 Calculated Strike +10d6, Negator

Class Skills (2 + Int modifier per level)
Spot, Search, Appraise, Sense Motive, Listen, All Knowledges, Jump, Tumble, Swim, Climb, Bluff, Forgery, Intimidate, Diplomacy.

Class Features[edit]

Calculated Warriors use pre-judged cuts, slashes, moves, and blocks to stay one step ahead in battle. They can predict enemy moves to counter-attack, dodge, . All of the following are class features of the Calculated Warrior.

Calculated Strike: Whenever your target is flat-footed, you may spend a short time to predict your enemy's movements and execute a Calculated Strike as a full-round action, making a normal weapon attack but dealing extra damage and gaining a bonus to the attack roll equal to your Int modifier. At 5th level, you can use this ability as a Standard Action, any time an action specifies a single melee attack, and as the first attack in a Full Attack. At 9th level, you may use this ability as each attack in a Full Attack at halved benefit.

Opportunist: As a tactician, you are constantly looking for optimal opportunities to act. When taking actions not during your turn, you add your Int modifier to attack rolls and skill checks, as well as enemy Tumble DCs in your threatened area.

Analyst: As you fight, you can analyze an enemy's movements, making it easier for you to predict their actions and respond accordingly. At 3rd level, as a free action once per round, you may designate a single target to analyze, gaining a self-stacking +1 Insight bonus to attack rolls and save DCs against them, as well as to AC and saving throws against their abilities. This lasts until you analyze another enemy, and can be a maximum of your Int modifier.

Commander: You can share your insights with your allies, allowing them to strike with more precision. At 7th level, as a free action at any time, you may grant an ally one of your abilities for or against a single attack or ability. This must occur before they roll, and can only be granted once per ally per turn.

Negator: You are skilled at neutralizing threats, locating vital weaknesses and exploiting them to lock down an enemy. Whenever you hit with a Calculating Strike, your target must make a DC 10+Calculated Warrior Level+Int Mod Fortitude save or be Slowed for 1 round. A second hit while Slowed Nauseates them, a third Stuns, and a fourth Paralyzes.

Playing a Calculated Warrior[edit]

Combat: Can defend or attack physically. They tend to spend a round stacking Combat Opportunity, then wiping out the opponent with their next few strikes.

Advancement: Combat Opportunity's flat-footing is quite advantageous to rogues and other sneak attacking classes, while its damage and defense is quite good on it's own. Pairing with a few levels of Fighter could help you gain a few feats, while a class with ranged advantages could help you become a powerful striker from afar. Levels in a casting class could allow many more Combat Opportunities, as would a Tome of Battle class like Swordsage or Warblade using a debilitating discipline. In general, Calculated Warrior is a strong class for any even partially martial adventurer.

Resources: Calculated Warriors are simply people who learn a new style of fighting. As such, there is no organization that specifically caters to them.

Calculated Warriors in the World[edit]

I can turn a battle from loss to victory, save the world and not lose a single man. This I do without lifting a finger, as it is not my physical prowess that drives me but my maximized use of the world around me.

Again, these warriors are not a group, they simply learned a new style. They might be renowned fighters, however.

Calculated Warrior Lore[edit]

Calculated Warriors are not really known as a separate group from other people. Being a calculated warrior simply is a style of battle. However, research (Intelligence Check) can reveal some insights into strategies of this style of fighting.

None (Int)
DC Result
11 Calculated Warriors are not magical in the slightest. As a result, it takes time for them to calculate their actions.
16 Calculated Warriors can use combat situations to their advantage, but can only do one thing with the opportunity to get maximum effect.

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