Burning Hands Statue (4e Trap)

From D&D Wiki

Jump to: navigation, search

A magical object taking up one square from which a fierce burst of flame can erupt to scorch those nearby. It is typically shaped in the likeness of its creator – a wizard with fingers outstretched – or a fire-breathing creature like a dragon.

A burning hands statue is not triggered until it can hit at least two creatures. It is often used in dungeons or fortresses to control vermin or to ward off invading soldiers, but offers no defense against lone intruders. Canny dungeon architects will place these statues in wall alcoves so that they cannot be approached by two invaders from opposite directions.

Burning Hands Statue
Level 2 Standard Trap
125 XP
Detect: Perception DC 20, Arcana 16 Initiative:
HP 35
AC 15; Fortitude 12, Reflex 12, Will
Immune Fire, poison, psychic, necrotic, forced movement, all conditions, ongoing damage
Triggered Actions
Close.png Attack(Fire) ♦ Recharge D6 (4).pngD6 (5).pngD6 (6).png
Attack: Close blast 5 (all creatures in blast); +5 vs. Reflex
Trigger: Two or more creatures occupy a blast 5 area from the statue
Hit: 1d6 + 6 fire damage
Disable: Arcana DC 22 (Must be next to the statue) Success: The trap is disabled.

Back to Main Page4e HomebrewTraps and Hazards

Home of user-generated,
homebrew pages!