Bullrusher (3.5e Class)
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|“||Its time to bullrush them... bullrush them hard... bullrush them now!!!||”|
Making a Bullrusher
For those who want to send their enemies fly far away after a brutal hit.
Abilities: Strength then constitution.
Races: Races like tauren, orcs, half-orcs or other brutal races
Starting Gold:15d6×10 gp
|1st||+1||+2||+0||+0||Power Attack, Improved Bullrush, Brutal Hit|
|5th||+5||+4||+1||+1||Improved Brutal Hit 1d8|
|8th||+8/+3||+6||+2||+2||Improved Brutal Hit 1d10|
|11th||+11/+6/+1||+8||+3||+3||Improved Brutal Hit 2d6, Brutal Hit Delimiter|
|14th||+14/+9/+4||+9||+4||+4||Improved Brutal Hit 3d6|
|17th||+17/+12/+7/+2||+11||+5||+5||Improved Brutal Hit 4d6|
|20th||+20/+15/+10/+5||+12||+6||+6||Improved Brutal Hit 6d6|
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Bullrusher.
Weapon and Armor Proficiency:.An Bullrusher is proficient only with two-handed weapons (they prefer bludgeoning weapons), any armor and no shields.
Power Attack: The Bullrusher get the feat Power Attack.
Improved Bullrush: When you perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.
Brutal Hit: The Bullrusher may only after his 1st attack, only with a two-handed weapon, try to bull rush his target as a free action. He doesn't have to move to the targets space to preform the bull rush. For every Power Attack bonus he subtracted from the attack he may add to the bull rush roll 1:1. If the enemy was pushed back then he takes additional 1d6/5ft moved force damage and has to make a Balance check DC 10 + half Bullrusher lvl + his STR modifier + 1 for every 5ft that he was pushed after the 1st 5 ft or fall prone. (A lvl 6 BR with +3 str pushed you for 15 ft, you have to make a 10 + 3 (6lvl/2) + 3(str) + 2(moved 10 ft after the 1st 5 ft) = 18). If he was pushed back into another creature then they both have to make the Balance check, but the DC for the other one doesn't have the pushback bonus (it would be Balance check DC 16)
Bull's Strength (Ex) : CON times per day as a swift action the Bullrusher may cast the Bull's Strength spell only on himself. The subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier.
Bullrusher Expertise: The bullrusher gets a bonus on his bullrush attempts equal to half his lvl rounded down.
Improved Brutal Hit: The damage taken from the pushback improves to the next HD.
Brutal Hit Delimiter: The Bullrusher can now preform a Brutal Hit with one attack per round (It can be the last attack). He just has to anounce the attack and to hit.
|23rd||Improved Brutal Hit 6d8|
|26th||Improved Brutal Hit 8d6|
|29th||Improved Brutal Hit 8d8|
4 + Int modifier skill points per level.
Playing a Bullrusher
Religion: As any other soldier or barbarian, a god of strength.
Combat: Make them fly, make them fall down and bash their heads in. It looks epic.
Advancement: They make a good tank, who keeps the enemy at bay and away from the casters.
Bullrushers in the World
|“||Don't push me, I will push you back.||”|
|—Madathor Earthsong, <Tauren> <Bullrusher>|
As children of war, when they grow up they tend to go of seeking battle to bring glory to their tribe.
Organizations: Bullrusher will generally walk right into a war zone and try to make a name for themselves. They will spend spare time training, in fact some of them will try to meditate to shrpen their senses. They may be prone to join various fighting guilds.
NPC Reactions: Bullrushers are viewed as brutal fighters and are treated with respect. Powerful people will hire them as guards or soldiers without second thought. Lower class people can be intimidated and possibly stand-offish, as the Bullrusher is a force to be reckoned with.