Bugg-Shash (5e Subclass)
From D&D Wiki
Warlock Otherworldy Patron: Bugg-Shash
You have made a deal with Bugg-Shash, a great old one. Bugg-Shash is a gelatinous black mass covered with countless shifting eyes and mouths. Followers of Bugg-Shash do not usually make a pact with him in order to help him, but instead to make sure they themselves do not get enveloped and turned into undead puppets by this massive, light sensitive ooze. As Bugg-Shash's follower, you start to notice that your physical form starts to copy his appearance as you channel his power through your own body.
- The Bugg-Shash Expanded Spell List
Bugg-Shash lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
|1st||grease, ray of sickness|
|2nd||magic mouth, pass without trace|
|3rd||animate dead, slow|
|4th||black tentacles, phantasmal killer|
|5th||dominate person, immolation|
- Gelatinous Overwhelm
Starting at 1st level, your connection with Bugg-Shash allows you to morph your body to represent him. When taking the Grapple action, you can add your Charisma modifier (minimum of 1). Additionally, you gain proficiency with the Intimidation skill.
- Corrosive Defense
Starting at 6th level, your sweat, blood, and other bodily fluid become viscous and acidic, which you utilize as a defensive system. When you are hit by an attack by a nonmagical weapon, the weapon is partly corroded and takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Additionally, nonmagical ammunitions made of metal that hits you is destroyed after dealing damage.
- Face of Countless
At 6th level, you gain abilities that reference the countless mouths and eyes of your patron. You learn an additional language of your choise, and gain Truesight of 10 feet. You can spend an action to increase your Truesight to 30 feet until the start of your next turn.
- Eldritch Mass
Starting at 10th level, your patron comes even more visible on you. You gain +1 AC when not wearing heavy armor. Additionally, when taking the Grapple action, you don't have to use your own arms, for a slimy pseudopod reaches out of your body, grappling your target for you. You can have a maximum of 2 speudopods out at the same time. As a bonus action, you can restrain a creature you've grappeled this way. A creature can escape your pseudopod by succeeding a Strength (Athletics) check against your spell save DC. While grappeled or restrained by a pseudopod, a creature takes physic or necrotic damage (your choice) equal to your Warlock level.
- Sacrificial Offer
At 14th level, you gain the ability to offer creatures to your patron to take control of. As an action, you can send up to 5 medium or smaller creatures within 60 feet of you to Bugg-Shash's lair. At the end of your next turn, the targets return to the spaces they previously occupied, or the nearest unoccupied space. The targets take 10d10 necrotic damage from the overwhelming attacks of Bugg-Shash. If this damage reduces a target's health to 0, they instead come back as undead under your control. An undead created this way has half of its live version's maximum HP, and their Intelligence, Wisdom and Charisma scores are replaced with a Ghoul's. These undead follow any verbal command you give them, but will ignore you if your command were to cause them to drop to 0 HP. If no command is given to the undead in 1 hour, or when you take a short or a long rest, they disappear. This ability has no effect on Undead or Constructs. An Ooze reduzed to 0 HP by this ability doesn't return, instead you gain temporary HP equal to the ooze's CR (minimum of 1).
Once you use this ability, you can't use it again until you finish a long rest.