Buff Mimic (5e Subclass)
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Fighter Subclass (Mimic race prerequisite)
As a buff mimic you assume the form of a chest with huge buff arms and legs
Starting at 3rd level, you are no longer able to wield traditional weapons, you gain proficiency in unarmed strikes
Their damage is increased to 1d8 + Your strength modifier, this damage increases to 2d6 at 10th Level and 2d8 at 18th Level.
You also gain the powerful build feature, whenever you make a long jump add your proficiency bonus x2, whenever you make a high jump add your proficiency bonus, you also gain advantage on grapples and shoves.
Also at 3rd Level you lose the ability to wear armour and your armour class becomes 13 + half your constitution modifier (rounded down) + your proficiency bonus, you may also choose a resistance from the below damage types, you gain a second resistance at 7th Level and a third at 14th Level. You can, should you desire, have armour custom-made for yourself. Barding (PHB 157) rules apply for the armour
- (7th Level or higher) Nonmagical Bludgeoning, Piercing and Slashing
Starting at 7th Level your unarmed strikes are considered magical for the purpose of overcoming resistances
In addition, you gain the ablility to use powerful maneuvers to help you, you may learn one maneuver from the list below. You may learn a second maneuver at 15th level and a third at 18th level
- Hey!, Why'd you hit me?
- Mimical Regeneration
Whenever you start a combat turn you regain 1d4+1 Hit Points
This increases to 2d4+2 at 15th Level and 4d4+4 at 18th level
- Ground Slam
While in a whirlwind, you must move up to half your movement speed and make attacks against any creature you pass that is 10 feet away from you or closer.
You can make a maximum of 3 attacks in a whirlwind. This increases to 5 attacks at 15th level, and to 7 attacks at 18th level.
The whirlwind ends when you have moved them maximum distance or made the maximum number of attacks allowed You have 1 charge of this ability at 7th level, 3 at 15th level and 5 at 18th level. Charges of this ability are regained during a short rest.
- Chest Retreat
Starting at 10th level, you pick one magical element from the list below, you imbue your fists and add 1d4 + your half your Proficiency bonus in that element's damage to your damage rolls.
Starting at 15th level, during your turn you gain an additional 5 feet of reach when you make an unarmed strike, this does not apply for features such as whirlwind.
Starting at 18th Level, whenever you are holding a grappled creature at the start of your turn, you may use a bonus action to make 2 attacks on the grappled creature at advantage.