Brute Quincy (Soul Society Supplement)

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Brute Quincy[edit]

Medium humanoid (Echt Quincy), any alignment


Armor Class 17 (Unarmored Defense)
Hit Points 30 (3d8+12)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 8 (-1) 14 (+2) 8 (-1)

Saving Throws Str +5, Wis +4
Skills Acrobatics +5, Athletics +5, Intimidation +1, Perception +4
Senses passive Perception 14
Languages
Challenge 3 (700 XP)


Reiryoku. The Brute Quincy has 15 Reiryoku points. Every time they use a reiryoku point it is spent. They recover all Reiryoku points lost at the end of a long rest.

Reishi Manipulation. At the start of the Brute Quincy's turns while in combat, it may begin absorbing ambient reishi with no action required, gaining 10 Reishi. The Brute Quincy may gain up to 28 Reishi, with any amount gained above this maximum being ignored.

Hollow Hatred. The Quincy harbor a deep hatred for Hollows due to them being their nemesis. Whenever the Brute Quincy reduces a Hollow to 0 hit points with it's Heilig Bogen, it may choose to kill them outright. A Hollow killed this way cannot be resurrected in any way, as its very soul has been erased.

Hollow Aversion. Quincy do not have the necessary antibodies to deal with Hollows, therefore making them toxic to them. Whenever the Brute Quincy takes piercing or slashing damage from a Unarmed Strike or Natural Weapon attack from a Hollow, the Brute Quincy must make a Constitution saving throw against the hollow's reiryoku DC. On a failure, it take Xd12 poison damage (with X being the Hollow’s Wisdom modifier) and shall remain with the reiryoku inside it's body, gaining the poisoned condition, and gaining one level of exhaustion at the end of every long rest. On a success, the Brute Quincy takes half as much damage and becomes poisoned until the end of it's next turn instead, not receiving damage over time. The only method of removing the poisoned condition and the exhaustion levels obtained this way is if another creature that has the Reishi Manipulation with proficiency in the Medicine skill succeeds a Wisdom (Medicine) check against the Hollow's reiryoku DC while within 5 feet of the Brute Quincy. They must spend 1 minute doing this, taking extensive effort which makes them concentrate for the duration. The Brute Quincy also can do the Wisdom (Medicine) check at the start of any long rest.

Reishi Empowered Strikes. The Brute Quincy’s unarmed strikes count as magical for the sake of overcoming resistances and immunities.

Blut Arterie. The Brute Quincy can, at will, spend 2 reiryoku and 8 reishi to strengthen its body, making its attacks more powerful. Its attack rolls now deal additional 1 damage dice for 1 minute. This Technique cannot be used at the same time as Blut Vene.

ACTIONS

Heilig Pfeil. Ranged Weapon Attack: +4 to hit, ranged X/Xft., one target. Hit: X (1dX + 2) radiant damage. The damage, costs, and range are below, in the Heilig Pfeil Table

Size Reishi Cost Damage Range
Tiny 2 Reishi 5 (1d4+2) 80/320
Small 4 Reishi 6 (1d6+2) 150/600
Medium 10 Reishi 7 (1d8+2) 200/800
Large 20 Reishi 8 (1d10+2) 300/1200

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d6+3) bludgeoning damage.

BONUS ACTIONS

Heilig Bogen (X Reiryoku + X Reishi). The Brute Quincy summons their Heilig Bogen for 1 minute. Refer to the table below for the reiryoku and reishi costs.

Size Reishi Cost Reiryoku Cost
Tiny 2 Reishi 1 Reiryoku
Small 4 Reishi 2 Reiryoku
Medium 10 Reishi 5 Reiryoku
Large 20 Reishi 10 Reiryoku

Concentrated Collecting. As a bonus action, the Brute Quincy amplifies how much Reishi it absorbs by taking its time. When it uses the Reishi Absorption feature, it gains an additional 3 Reishi.

Adrenaline Rush. As a bonus action, the Brute Quincy can activate an Adrenaline Rush. This feature may be used twice, and the Brute Quincy regains all uses at the end of a short or long rest. Adrenaline Rush grants the Brute Quincy the following benefits for its duration:

  • It gains resistance to bludgeoning, slashing and piercing damage.
  • Its speed increases by 10 feet.
  • Melee weapon attacks now deal 1d6 additional damage.

Adrenaline rush lasts until the end of the Brute Quincy’s next turn, and it ends early if the Brute Quincy dons Heavy armor or has the Incapacitated condition. If your Adrenaline Rush is still active on it’s next turn, it may extend the Rage for another round by doing one of the following:

  • Make an attack roll against a hostile creature.
  • Force an enemy to make a saving throw.
  • Take a Bonus Action to extend Adrenaline Rush.

Each time the Adrenaline Rush is extended, it lasts until the end of its next turn. The Brute Quincy may maintain an Adrenaline Rush for up to 10 minutes.

REACTIONS

Blut Vene. As a reaction to receiving damage, the Brute Quincy may spend 2 reiryoku and 8 reishi to manipulate the Reishi around itself and merge it with your veins to protect themselves. It gains a 6 damage threshold until the start of your next turn. This cannot be used at the same time as Blut Arterie.

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A Brute Quincy, Tite Kubo, https://pin.it/62WHpcku6
Seiren Techniques

The Brute Quincy has 3 Seiren Techniques:

Blut Vene, Blut Arterie, Concentrated Collecting.

Reiatsu Level

The Brute Quincy's reiatsu level is 3.

Soul Traits

Spiritual Awareness. The Brute Quincy can see creatures with the Invisible Force feature.

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