Broadaxe, Dwarven (3.5e Equipment)

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Broadaxe, Dwarven
Exotic Two-Handed Melee
Critical: ×3
Range Increment:
Type: Slashing
Hardness: 5
Size Cost1 Damage Weight1 hp
Fine 40 gp 1d6 1-3/5 lb. 1
Diminutive 40 gp 1d8 1-3/5 lb. 1
Tiny 40 gp 1d10 1-3/5 lb. 2
Small 80 gp 2d6 8 lb. 5
Medium 80 gp 2d8 16 lb. 10
Large 160 gp 3d8 32 lb. 20
Huge 320 gp 4d8 80 lb. 40
Gargantuan 640 gp 6d8 128 lb. 80
Colossal 1280 gp 8d8 192 lb. 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. The costs and weights for Fine, Diminutive, Tiny, Huge, Gargantuan, and Colossal versions have been determined by using the rules for armor for unusual creatures.

A dwarven broadaxe is too large to use without special training (the appropriate Exotic Weapon Proficiency feat which has an additional prerequisite of Str 13).

Creatures larger than the intended size of the wielder may treat a dwarven broadaxe as a martial weapon. Treat as a two-handed martial weapon for creatures one size larger, as a one-handed weapon for creatures two sizes larger (with the appropriate Exotic Weapon Proficiency feat, the creature must choose at the beginning of each turn whether to wield as a light weapon or a one-handed weapon), and as a light weapon for creatures three sizes larger. In all cases, the penalty for wielding an inappropriately sized weapon still applies.

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