Bow of the Storm (3.5e Class)
From D&D Wiki
Bow of the Storm
Warriors that have gained the ability to summon bows to do their biddings and use electricity as arrows,on the battlefield they are recognized by the fact that it will seem like a storm hit their enemies
Making a Bow of the Storm
You have really strong damage potential and gain a lot from having an ally that can protect you, this class can show the best of his skill when in open field or when you can take advantage of your full range.
Abilities: Wisdom to increase the strenght and possible usage of your abilities, dexterity is of primary importance. A bow of storm gains the point blank shot, rapid shot, far shot feats.
Races: All races, even if flying one can take advantage of the range of this class more.
Alignment: Any (your power are given by a mysterious entity that needs to be the same alignment as yours , this is of importance to the dm).
Starting Gold: 5d6 ×10 gp (125 gp).
Starting Age: Moderate.
|Thunderous Dexterity, Thunder Arrows, Bonus Feat
|Thunderous Body, Bonus Feat
|Lightning-Fast Sight, Bow Sniper
|Focus Fire, Summoned Bow, Bonus Feat
|Ascended Body, Bonus Feat
|Summoned Bow 2,Thunderous Bow, Bonus Feat
|Tempered Eyes, Tempered Body
|Tempered Archery, Bonus Feat
|Summoned Bow 3, Tempered Bow, Bonus Feat
|Evoke Thunder, Bonus Feat
|Summoned Bow 4, Incredible Aim, Bonus Feat
|Aura of Thunder
|Flash Arrow, Bonus Feat
|True Thunder Ascended
|Summoned Bow 5, Thunder of the Multitude, United Thunder, Bonus Feat
Class Skills (4 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Bow of the Storm.
Weapon and Armor Proficiency: Bow of the Storm are proficient with all simple weapons, and all martial and a single exotic ranged weapon of their choice.Bow of the Storm are proficient with light armor, but not with shields.
Thunderous Dexterity (Ex): At 1st level a Bow of the Storm gains +2 to his Dexterity, and gains an additional +2 every even level thereafter regardless of class, after adding this bonus he increases all his other abilities by half the dexterity modifier rounded up (if positive).
Thunder Arrows (Ex): At 1st level a Bow of the Storm can choose to infuse Thunder in is arrows before attacking, this converts all damage done by that arrow to thunder damage and adds 2d6 of thunder damage to the attack.
Bonus Feats: A Bow of the Storm gain a bonus feat at 1st level and every even level thereafter.
Thunderous Body (Ex): At 2nd level a Bow of the Storm has Lightning running through is body, this increase movement speed for all type of movement as shown in the table above.
Lightning-fast Sight (Ex): At level 3 a Bow of the Storm has trained his eyes to incredible extents, this gives him a +5 bonus on spot, search and survival checks, He also gains a +2 on ranged attack rolls.
Bow sniper: Your skill with a bow is far greater than that of most other people. At 3rd level you gain an improved version of Bow sniper feat, which grants you the ability to use your full Dex modifier for your damage on ranged attacks.
Focus Fire (Ex): At level 4 a Bow of the Storm become more precise the more he tries to hit something, this gives him a +2 bonus to attack roll on every subsequent ranged attack he makes against an enemy, this bonus is lost if he attacks another enemy that's more than 5ft away than the last enemy attacked, this bonus is not lost however if you attack the same enemy again, this bonus stacks with itself(so you would have +0 at the first attack,+2 on the second,+4 on the third and so on),This bonus extends to all his bows or ranged attack.
Summoned Bow (Ex): At level 4 a Bow of the Storm has trained his lightning abilities enough to create a bow that he can command ,this is considered a longbow but made of lightning, this bow orbits around the Bow of the Storm and can be moved as far as 15 feet away from the Bow of the Storm, this bow doesn't need arrow as it creates arrows from your power, these arrows can receive the effect of Thunder Arrows, this bow can do any action you would be able to do normally but at half the base attack bonus, rounded up, if in one off your turns you haven't used this bow to attack you can use this to shoot a defensive shot when attacked, this attack take precedence over any other action, you roll the attack as you would do normally at maximum BAB and if successful you subtract to the damage you would receive the damage you dealt to the attacker, this does not apply to ranged attacker, these attacks and any attack of opportunity with your ranged weapon you have done (if any) are not counted towards the attack count, you gain the ability to gain additional bow every 4 level afterwards (to a maximum of 6), at level 20 these bow gain full BAB for all their attacks.
Electrifing Arrows (Ex): At level 5 When one of your Thunder Arrows hits the enemy he must make a fortitude save of DC(10 + Bow of the Storm level + half the wisdom modifier) or be electrified for 1d6 turns, an enemy already electrified can not be electrified again, enemy electrified cannot take any action until they are not electrified, a electrified creature loses this status if he is healed with a heal check of the same DC as the fortitude Throw - 5 or if healed by any spell that can remove malicious status, enemy immune to thunder damage cannot be electrified.
Ascended Body (Ex): At level 6 a Bow of the Storm body is full of electricity, this gives him immunity to all thunder damage, DR 5/- and if a melee attack is successful on him the attacker must make a fortitude save of DC(10 + Bow of the Storm level) or be electrified for 1d4 turns.
Storm Arrows (Ex): At level 7 a Bow of the Storm Thunder Arrows are comparable to a thunder striking his foes, these are upgraded to Storm Arrows, the additional Thunder damage to the arrows goes from +1d6 to +6d8 and if they hit an electrified enemy they deal +6d10 instead.
Thunderous Bow (Ex): At level 8 a Bow of the Storm channel his power through his bows, all his bows deals damage as if a size category larger (longbows goes from 1d8 to 1d10) , have double range increment and he gains a +5 to attack rolls with his bows. Also add +2 your bows critical multiplier and critical range, this also stacks with improved critical feats.
Tempered Eyes (Ex): At level 9 a Bow of the Storm eyes are extremely keen and tempered, the bonus to checks from Lightning-fast Sight become +10,the bonus to ranged attack rolls become +5 and he can predict where an enemy is gonna attack gaining a +3 bonus to AC.
Tempered Body (Ex): At level 9 a Bow of the Storm body as become extremely tough , the DR from ascended body becomes a DR10/- and the DC when attacked increase to DC(15 + Bow of the Storm level).
Tempered Archery (Ex): At level 10 a Bow of the Storm archery becomes top notch, whenever he uses a ranged weapon the base critical multiplier increases by another 2 and the critical range widens by two so a longbow would become a 18-20/x4) and the range increment increase by half, this bonus applies before any other bonus to range increment.
Tempered Storm (Ex): At level 11 a Bow of the Storm Storm Arrows become even stronger dealing an additional 10d8 instead of the 5d8 and the damage when electrified is increased to 10d12, now every arrow with this bonus deals its damage in a range of 10 feet around the square targeted, with a fortitude save of DC(20+ Bow of the Storm level + half dexterity modifier) to take half and be immune to electrified, through his control over these arrow these arrow will never deal any damage on allies.
Tempered Bow (Ex): At level 12 a Bow of the Storm mastery with his bows is top notch, every bow he uses gain a +2 enchantment bonus that stacks with others he might have, the damage dice increase by an ulterior size (so a longbow would go from 1d8 to 1d12) and he gains a +5 to attack and damage rolls with his bows.
Silent Storm (Ex): At level 13 a Bow of the Storm understands that sometimes it's better to just wait out and attack at the right time, he gains a +10 to hide, move silently and listen checks and his attacks made when not noticed gains a +10 attack and damage bonus, this damage bonus gets multiplied when the attack is a critical.
Evoke Thunder (Ex): At level 14 a Bow of the Storm can shoot one of his Storm Arrows at the sky , he can use this ability 1 + 1/2 wisdom modifier times a day, this cause a thunder to come down and strike the enemy, when you attack like this your attack gets a +10 attack and damage bonus but you forsake the ability to critical hit with this attack, this attack always electrifies (unless enemy is immune to thunder damage) but it electrifies only for 1d4 and as an increased damage radius of double the Storm Arrow damage radius, your allies aren't damaged by this ability.
Thunder's Aid (Ex): At level 15 a Bow of the Storm is now blessed by the storm, whenever you would receive thunder damage you instead gain that much life you also gain:+ 4to all ability score,+4 to AC,+4 bonus to attack and damage rolls and increase by half the bonus movement of thunderous body for 1d6 turns , now your Storm Arrows grant half this bonus to ally in the damage radius, these bonuses don't stack but instead they increase the duration by 1d4.
Incredible Aim (Ex): At level 16 a Bow of the Storm is now a master with the bow and hardly ever misses, the range increment of his bows is doubled again and he gains +10 to attack and damage rolls.
Aura of Thunder (Ex): At level 17 a Bow of the Storm can now expel the thunder inside his body creating an aura of 15 feet around him that deals 1d6 thunder damage a turn , any creature damaged by this aura as to make a fortitude save throw DC(Bow of the Storm level + half dexterity modifier) or be electrified for 1d4 turns, this aura can be canalized in one of his Storm Arrow to increase the damage radius of said arrow to 20 feet and increasing it's damage by half, this deactivate the aura for 1d8 turns, the Bow of the Storm can activate or deactivate this aura at pleasure otherwise .
Flash Arrows (Ex): At level 18 a Bow of the Storm Storm Arrow are upgraded even further, the additional Thunder damage to the arrows goes from +5d6 to +10d8 and if they hit an electrified enemy they deal +10d12 instead and the fortitude save throw increases to DC(15 + Bow of the Storm level + wisdom modifier).
True Thunder Ascended (Ex): At level 19 a Bow of the Storm Thunder body as assimilated all the thunder property his DR increases to a 20/-, the DC when attacked increase to DC(20 + Bow of the Storm level + dexterity modifier) and gains spell resistance equals of his Bow of the Storm level .
Thunder of the Multitude (Ex): At level 20 a Bow of the Storm Thunder Evoke becomes comparable to a thunder god rage, a Bow of the Storm can shoot one of his Storm Arrows at the sky, he can use this ability 1 + wisdom modifier times a day, this cause multiple thunder to come down and strike the enemies, when you attack like this your attack gets a +20 attack and damage bonus but you forsake the ability to critical hit with this attack, this attack always electrifies (unless enemy is immune to thunder damage) but it electrifies only for 1d6 and as an increased damage radius of six time the Storm Arrow damage radius, your allies aren't damaged by this ability, for every 10 feet a creature is away from the epicenter he is dealt 20 less damage.
United Thunder (Ex): At level 20 a Bow of the Storm can ,once per encounter and 1 + 1/2 wisdom modifier per day, unite all his bows in one, this increases his range increment by five times and any damage he deals in this form by eight times, he maintains this form for a number of turn equals to his wisdom modifier, after which he has to pass a concentration check of DC(20+5*extra turns passed) if he fails the check he is damaged by 20d12 and becomes stunned for 5d6 turns, he can dismiss this form any time and become unable to attack for 1d8 turns afterwards .
Ex-Bow of the Storms
when a Bow of the Storm doesn't use a bow or forsake his thunder power he loses all his power, skill and levels as a Bow of the Storm and is struck by an unavoidable, unblockable thunder that deals 20d10 damage and make him unable to do anything for 20d10 weeks, this effect is irremovable.
Epic Bow of the Storm
|Bonus Feat, Storm Arrows Upgrade 1
|Bonus Feat, Summoned Weapon 6
|Bonus Feat, Storm Arrows Upgrade 2
|Bonus Feat, Summoned Weapon 7, Storm Arrows Upgrade 3
|Bonus Feat, Divine Thunder Storm
6 + Int modifier skill points per level.
Summoned Bow: You can summon an additional bow at level 24 and 28,when you use United Thunder for every extra weapon increase by one the multipliers to damage and range increments.
Storm Arrows Upgrade: At level 22,25,28 a Bow of the Storm Thunder Arrow are upgraded further, gaining additional Thunder damage to the arrows by 2d6 and if they hit an electrified enemy they deal additional +3d8 , the fortitude save throw increases by 5 and the damage radius increase by 5 ft
Divine Thunder Storm: At level 30 a Bow of the Storm Thunder Thunder of the Multitude upgrades ,a Bow of the Storm can shoot one of his Storm Arrows at the sky he can use this ability 1 + 2 wisdom modifier times a day, this cause multiple thunder to come down and strike the enemies, when you attack like this your attack gets a +40 attack and damage bonus but you forsake the ability to critical hit with this attack, this attack always electrifies (unless enemy is immune to thunder damage) for 1d8 and as an increased damage radius of ten time the Storm Arrow damage radius, your allies aren't damaged by this ability, for every 15 feet away a creature is from the epicenter he is dealt 10 less damage
Bonus Feats: The epic Bow of the Storm gains a bonus feat (selected from the list of epic Bow of the Storm bonus feats) every level after 20th.
Epic Bow of the Storm Bonus Feat List: Combat Archery, Devastating Critical, Distant Shot, Epic Dodge, Epic Speed, Epic Prowess, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Improved Manyshot, Infinite Deflection, Overwhelming Critical, Penetrate Damage Reduction, Reflect Arrows, Swarm of Arrows, Uncanny Accuracy..
Playing a Bow of the Storm
Religion: He doesn't approach any religion in fear of angering the force that bestowed him his power.
Other Classes: He goes along with every class, and sympathizes with other bowmen.
Combat: Damage dealer; in a combat-oriented party, can take the role of support at higher levels.
Advancement: multiclassing with this class is not advisable.
Bow of the Storm Lore
Characters with ranks in Knowledge local can research Bow of the Storm to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|An archer that seems to emits sparks.
|Their control over electricity is almost unnatural.
|Bow of the Storms in battle cause damage similar to what a real storm would do.
|The best Bow of the Storms are said to never miss and have god-like power over thunder.