Boar Hollow (Soul Society Supplement)

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Boar Hollow[edit]

Large undead (Hollow), chaotic evil


Armor Class 12 (Natural Armor)
Hit Points 34 (3d10 + 18)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 16 (+3) 8 (-1) 14 (+2) 8 (-1)

Saving Throws Str +5, Con +5
Skills Athletics +5, Perception +4
Senses passive Perception 14
Languages
Challenge 3 (700 XP)


Reiryoku. The Boar Hollow has 15 Reiryoku. Every time it uses Reiryoku it is spent. The Wolf Hollow regains all Reiryoku lost on a short or long rest.

Siege Monster. The Boar Hollow deals twice as much damage to objects and structures.

Charger. Once per round when the Boar Hollow hits a Tusk attack after having moved at least 10 feet on a straight line, it deals 4 (1d8) additional damage.

Soul Devourer. Whenever the Boar Hollow reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago.

When a soul is devoured this way, they are killed outright and cannot be revived unless the Boar Hollow is killed by a zanpakuto.

Soul Separator. As part of hitting a creature that's not on soul form, the Boar Hollow can spend 2 reiryoku to separate their soul from their bodies, turning them into a Wandering Spirit for 1 minute or until they die or are knocked unconscious.

This only works if the creatures' reiatsu level is lower than 1.

Hollow Regeneration. While the Boar Hollow is in the Hueco Mundo plane, it regains 2 (1d4) hit points at the beginning of every minute that passes.

Keen Smell. The Boar Hollow has advantage on Wisdom (Perception) checks that rely on smell.

Bloody Weapons. Whenever the Boar Hollow hits a Tusk attack, the creature hit must make a DC 12 Constitution saving throw. On a failure, they start Bleeding until the end of their next turn.

ACTIONS

Tusk. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and the target is forced to make a DC 13 Strength save or be pushed 10 feet back.

Garganta (10 reiryoku). The Boar Hollow can open a portal between dimensions, sending itself to Hueco Mundo. If it does not move 5 feet or lose concentration, it is transported to any location it can visualize in Hueco Mundo or a random location on the plane, or to the last place it has used Garganta, at the beginning of its next turn.

If the Boar Hollow is already within Hueco Mundo, this portal instead works as if it were the gate spell, minus that it cannot pull a creature through the gate.


Mutations

The Boar Hollow has 3 mutations:

Keen Smell, Bloody Weapons, Massive Hollow.

Reiatsu Level

The Boar Hollow's reiatsu level is 3.

Soul Traits

Invisible Force. The Boar Hollow is considered invisible to creatures without the Spiritual Awareness feature.

Spiritual Awareness. The Boar Hollow can see creatures with the Invisible Force feature.

Body Traits. The Boar Hollow has the following body traits: Charger (Modified), Pusher.

Spiritual Feats

Body Feats. Strong Body.


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