Bloody Executioner (5e Subclass)
From D&D Wiki
A Bloody Executioner loves battle, crushing their enemies with devestating blows. They learn a special technique that allows them to wound their enemies remorselessly to watch them die by their feet.
- Deadly Wounds
Starting at 3rd level, whenever you hit a creature with your weapon, the creature receives a wound point to a maximum of 5. These wounds deal damage equal to their charge at the start of your targets turn. The wounds are gone and the charges are reset if your target didn’t take damage from you at the start of his third turn since he took the last hit from you.
- Fervor of Battle
Also at 3rd level, if you succesfully wound your target at least 5 times using your Deadly Wounds feature, you gain Fervor of Battle. Your next attack will instantly wound a target 5 times. You lose Fervor of Battle if a target didn’t take damage from you on your next turn.
Starting at 7th level, you can execute your finishing blow. This blow deals your normal attack damage plus 1d6 damage for each deadly wound you have on the target. If you have 5 deadly wounds on the target, you deal full damage with this extra damage instead of rolling. You must finish a short or long rest to use this feature again. If you kill your target with Execute, you can use it without needing a rest and you gain Fervor of Battle. You can only use one Execute per turn.
- Deadlier Wounds
Starting at 10th level, each wound now deals 2 damage, at 18th level, they deal 3 damage.
- Drunkennes of War
Starting at 15th level, the damage dice of your execute ability becomes a d8. Whenever you use your Execute ability and kill your target, you regain hit points equal to your level.