Bloodticks (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Necromancy [Evil]
Level: Drd 4, Sor/Wiz 3
Components: V, S, M
Casting time: 1 full round action
Range: Close (25 ft. + 5 ft./level)
Duration: 1 minute/level
Saving Throw: Fortitude
Spell Resistance: Yes

Bloodticks creates three small creatures of magic by the same name. This spell must have at least one creature to be created from (which can be yourself). They draw a decent amount of blood from the victim (2d4 damage per tick). They spend the first round after the spell has been cast forming, at which time the victim must make a Fortitude save or be stunned from pain. The second round after the spell has been cast, you can choose to have the ticks pop (dealing the damage to the original victim) or have them crawl off the body and move.

Bloodticks appear as tiny, bloated insect creatures made entirely from shaped blood. They move at a speed of 20 ft. You can choose to have them explode at any time after forming. When they explode, they deal damage to whatever square they are on and then damage to creatures in immediate adjacent squares, but not diagonally. They do damage according to the amount of hp they drained from the original host. 2-4, 1d4; 5-6, 1d4+2, 7-8, 2d4. Bloodticks do not have an AC, and any attempt to attack them will cause them to explode instantly.

Material Component: Three fingers taken from the corpse of a child tied together with bone fibers.

Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!