Bloodmaul (4e Equipment)

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Awakened Bloodwood Maul Level 2+ Rare
Bloodwood; its thirst for blood is never quenched, it only thirsts more.
Level 2 +1 800 gp Level 17 +4 65,000 gp
Level 7 +2 2,600 gp Level 22 +5 325,000 gp
Level 12 +3 13,000 gp Level 27 +6 1,625,000 gp

Weapon: Hammer
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus, or +1d10 damage per plus against bloodied enemies
Power ♦ Daily (Free Action)
Trigger: You bloody an enemy with an attack that is not a critical hit with this weapon.

Effect: You deal extra damage to the target equal to your bonus critical damage with this weapon.



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