Bladesinging (3.5e Feat)
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Bladesinging [Fighter, Tactical]
The Dancing Blade: You may make a swift Perform (Dance) check in place of a Bluff check to feint in combat, a Tumble check to maneuver in combat situations, or any Balance checks required while so armed. You may add your Dexterity bonus to the roll as a circumstance bonus to these checks. Attempting to move at full speed in this manner inflicts only a -5 penalty instead of the usual -10, where applicable. You may also make a Perform check in place of a Concentration check to avoid having a spell disrupted while performing the bladesong. Your ranks in your Perform (Dance) skill can be used to meet the prerequisites for abilities that rely on any of these skills, but any benefits of such abilities only apply when performing the bladesong; otherwise you need the actual skill at the proper rank to gain their benefits.
The Weaving Blade: While performing the bladesong, your weapon is treated as both a disarming and tripping weapon, gaining the usual benefits thereof. When making these special attacks in combat, you gain a circumstance bonus to these special attacks equal to twice your Strength or Dexterity modifier as appropriate, which does not stack with the Strength or Dexterity modifier you normally gain when making special attacks. Additionally, you may treat your weapon as either a light or a two-handed weapon for purposes of combat maneuvers or feats, whichever is most beneficial to you.The Thrashing Blade: When charging, make a Tumble (or Perform; see The Dancing Blade above) check with a DC equal to 10 + ½ of the distance moved. If you succeed on the check, you may make a full attack at the end of the charge. Otherwise you only gain the standard attack accompanied with the charge action.