Bladecaller (5e Subclass)
From D&D Wiki
Design note: This is based on the Bladesinger Wizard.
Bladecaller - Sorcerous Origin
A bladecaller has the blood of a hero coursing through their veins. Perhaps they were born with the blood of the gods or an extraordinary hero of the past. Perhaps you were touched by an powerful artifact or born in the presence of a greater being. Regardless of how you got your abilities you are innately proficient with magic and the blade.
As a bladecaller you've naturally been gifted in combat. You've learned to manifest your abilities to create a one-handed melee weapon know as your Soul-Blade. You gain proficiency with this weapon while wielding it. While wielding your Soul-Blade you cannot wield any additional weapons. Additionally your Soul-Blade can be used as your arcane focus and you gain proficiency in light armor.
Starting at first level you gain bladecalling provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus. You can use a bonus action to start bladecalling which lasts for a 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor, or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss bladecalling at any time you choose (no action required). While your bladecalling is active you gain the following benefits:
-You gain a bonus to your AC equal to your Charisma modifier (minimum of +1).
-Your walking speed increases by 10 feet.
-You have advantage on Dexterity (Acrobatic) checks.
-You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Charisma modifier (minimum of +1).
You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses of it when you finish a short or long rest.
Beginning at 6th level, you can attack twice with your soul-blade, instead of once, whenever you take the Attack action on your turn. Additionally your Soul-Blade has a +1 bonus to Attack and Damage Rolls.
Starting at 6th level, whenever you use the "Cast a Spell" action on your turn to cast a sorcerer spell or cantrip, you can make one weapon attack with your soul-blade as a bonus action.
Additionally, whenever you make a weapon attack with your soul-blade you can as a bonus action cast any spell you have with a casting time of 1 Bonus Action.
Starting at 14th level, you add your Charisma modifier(minimum of +1) to the damage of your soul-blade attacks. Additionally when making an attack with your soul-blade you can spend a number of sorcery points from the table below to add the bonus to your attack and damage roll.
Table: SP = Sorcery Point
3 SP = +1
6 SP = +2
9 SP = +3
Beginning at 18th level, you can direct your magic to cut through the fabric of space. Your movement is now considered a teleport and does not trigger any attacks of opportunity.