Black Fire Orb (3.5e Spell)
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|Evocation [Forbidden, Fire, Darkness]|
|Components:||V, S, M|
|Casting time:||Standard Action|
|Range:||Long (400 ft. + 40 ft./level)|
|Target, Effect, or Area:||Single Target|
|Saving Throw:||Reflex half|
You extend your finger and a bolt of sparkling, black flame zips from your finger to the intended target. The small spark then bursts to life when it collides with its target, dealing damage and lighting it aflame. The flame detonates with a low roar and deals 2d6 fire damage per caster level (Maximum 10d6) to the intended target.
You point your finger and determine the range (distance and height) at which the Black Fire Orb is to burst. A sparking, black orb streaks from the pointing digit and, unless it impacts upon a material body or solid barrier prior to attaining the prescribed range, blossoms into the burst of Black Fire at that point. (An early impact results in an early detonation.) If you attempt to send the bead through a narrow passage, such as through an arrow slit, you must “hit” the opening with a ranged touch attack, or else the bead strikes the barrier and detonates prematurely.
The fireball sets fire to combustibles and damages objects in the area. It can melt metals with low melting points, such as lead, gold, copper, silver, and bronze. If the damage caused to an interposing barrier shatters or breaks through it, the fireball may continue beyond the barrier if the area permits; otherwise it stops at the barrier just as any other spell effect does.
Creatures struck by the Black Fire Orb are set aflame, taking an additional 1d6 fire damage each turn thereafter. Black fire is incredibly hard to put out, requiring a reflex save of 30 to extinguish. Anything short of submerging the target in water will not put the target out. Black fire will not spread from the target of the spell.