Bighorner (Fallout Supplement)
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|Size and Type:||Large Animal|
|Hit Dice:||6d8+24 (48 hp)|
|Defense:||15 ac(+0 Dex, -1 Size, +6 Natural), touch 9, flat-footed 15|
|Attack:||+9 melee(1d8+4, 20/x2,Ram )|
|Full Attack:||+9 melee(1d8+4, 20/x2,Ram )|
|Space/Reach:||10 ft by 10 ft/10 ft|
|Special Qualities:||Sure-Footed, Charge, Low-Light Vision 60 ft|
|Saves:||Fort +8, Ref +4, Will +6|
|Abilities:||Str 16, Dex 10, Con 18, Int 2, Wis 14, Cha 8|
|Skills:||Balance +7, Listen +7, Spot +7|
|Feats:||Alertness,Weapon Focus (Ram),|
Bighorner usually are peaceful until threatened. At that moment, the males begin by charging then ramming the foe while the youngs and the females run for safety.
Charge(Ex): If the bighorner moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn.This give a +2 to hit and -2 ac to the bighorner until the end of its turn, the target takes an extra (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength check or be knocked prone.
Sure-Footed(Ex): The bighorner has +4 on Strength and Dexterity saving throws made against effects that would knock it prone