Berserker, Gardags (3.5e Class)
From D&D Wiki
The Berserker is a warrior that fights in a trance-like fury called "Berserker Rage", Berserkers follow a clan or family tradition of combat, being prized as elite warriors and training since childhood, they fight for personal honor, glory and whatever they can loot as proof of their deeds. Berserkers take whatever opportunity they can take to prove their worth. This class is mostly made to replace the Barbarian, instead of proposing a savage brute, the Berserker focuses on a more combat-oriented approach, presenting it as a fierce warrior instead.
Making a Berserker
The Berserker dominates the battlefield with his strength and endurance, his combats are brief as few opponents can withstand a prolonged melee with him, the Berserker is a melee damage specialist relying in hard strikes and unstoppable attacks, while in Rage he can perform inhuman feats of Strength, hacking weak opponents and overpowering the strong ones .
Abilities: Strength is very important to the Berserker for dealing maximum damage, Constitution is also important for endurance in combat.
Races: Human only (has to be from a civilized society).
Alignment: Berserker can be any non-chaotic alignment, unlike Barbarians, their rage is not motivated by savagery, but warrior ferocity instead.
Starting Gold: As Barbarian.
Starting Age: As Barbarian.
|1st||+1||+2||+0||+0||Berserker Rage 1/day, Power Attack|
|4th||+4||+4||+1||+1||Berserker Rage 2/day, Berserker Smite|
|8th||+8/+3||+6||+2||+2||Berserker Rage 3/day, Endless Berserk|
|12th||+12/+7/+2||+8||+4||+4||Berserker Rage 4/day, Improved Power Attack|
|15th||+15/+10/+5||+9||+5||+5||Supreme Power Attack|
|16th||+16/+11/+6/+1||+10||+5||+5||Berserker Rage 5/day|
|20th||+20/+15/+10/+5||+12||+6||+6||Berserker Rage 6/day, Last Berserk|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
Weapon and Armor Proficiency: A berserker is proficient with all simple and martial weapons, light armor, medium armor, and heavy armor.
Berserker Rage (Ex): A Berserker temporarily gains +4 to Strength, Damage Reduction 2/-, a +4 bonus on intimidate checks and a +4 morale bonus on Will saves against fear effects, but suffers a –2 penalty to AC. While raging, a berserker cannot use skills or abilities that require patience and concentration. He can use any feat he might have except for Combat Expertise, item creation feats and metamagic feats. A fit of rage lasts for a number of rounds equal to 3 + the character's Constitution modifier. The berserker may prematurely end the rage voluntarily. At the end of the rage, the berserker is fatigued (–2 to Strength, –2 to Dexterity, can't charge or run) for the duration of that encounter. The berserker can only fly into a rage once per encounter. Entering a rage takes no time itself, but the berserker can only do it during his action. At 8th level the Berserker gains +6 to Strength, Damage Reduction 3/-, at 12th level gains +8 to Strength, Damage Reduction 4/-, +6 to intimidate and +6 on will saves against fear.; at 16th level gains +10 to Strength, Damage Reduction 5/-, +8 to intimidate and +8 on will saves against fear.
Bonus Feats: At 1st level a Berserker gains Power Attack, at 3rd level Cleave and at 6th level Diehard, even if he doesn't meet the prerequisites for these feats, and he gains these feats before choosing his feat for the appropriate level.
Berserker Smite (Ex): Starting at 4th level a Berserker can expend a use of his Berserker Rage to deliver a powerful blow, he must be on a rage (even rages from spells or different class features) to use this ability, he expends a use of his Berserker Rage to make a single attack roll with a -5 penalty, if the attack hits, it becomes an automatical critical threat (confirmation is rolled normally); if the enemy is knocked out or killed from this attack, cleave or similar feats do not apply.
Endless Berserk (Ex): Starting at 8th level a Berserker can prolong his rage if the combat lasts too long, if his Berserker Rage was to end, on the turn it end he can spend an extra use of his Berserker Rage to prolong it for a new full duration, he does not feel the tiring effects until the end of this new rage, he can continue to prolong the rage as long as que has rages, at the end of this prolongation he becomes exhausted instead.
Supreme Cleave : Beginning at 9th level a Berserker can take a 5-foot step between attacks whe using Cleave of Great Cleave, he can only do so once per round and if he hasn't done his 5-foot step that round.
Improved Power Attack : Beginning at 12th level a Berserker gains +3 on his melee damage rolls for every -2 he takes when using Power Attack (or +3 for every -1 if wielding a two-handed weapon)
Supreme Power Attack (Ex): At 15th level a Berserker gains +2 on his melee damage rolls for every -1 he takes when using Power Attack (or +4 for every -1 if wielding a two-handed weapon)
Immortal Berserker (Ex):Starting at 18th level whenever a Berserk is raging and is reduced to -10 hitpoints or lower, he continues to fight until his Berserker Rage ends, during this time, he can spend one use of his Berserker Rage to return himself to -1 hitpoints; if the rage ends and he is still at -10 hitpoints or below, he dies normally.
Last Berserk (Ex): At 20th level a Berserker becomes the terror of the battlefield, from this point on he can strike so hard that even the hardest enemies are crushed by his attacks, whenever he starts a Berserker Rage, he can spend 3 extra uses, if he does the Berserker will ignore all damage reduction for the duration of that rage, he can also take an attack action every round to take a single attack and score an automatical critical threat, cleave attacks are also treated as critical threats.