Bee Swarm (3.5e Creature)

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Bee Swarm
Size/Type: Fine Vermin (Swarm)
Hit Dice: 6d8-6 (21 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 30 ft. (poor)
Armor Class: 20 (+8 size, +2 Dex), touch 20, flat-footed 18
Base Attack/Grapple: +4/—
Attack: Swarm (2d6 plus poison)
Full Attack: Swarm (2d6 plus poison)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, poison
Special Qualities: Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Saves: Fort +4, Ref +4, Will +2
Abilities: Str 1, Dex 14, Con 8, Int —, Wis 10, Cha 2
Skills: Listen +4, Spot +4
Feats:
Environment: Warm forests, plains
Organization: Solitary, tangle (2–4 swarms), or colony (7–12 swarms)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment:


Bee_Pathfinder_card_by_felixxkatt.jpg
When you spot a swarm, run.

As the countless thousands of honey bees swarm around you, crawl on your skin, get under your clothes, and sting you with a thousand stingers that are quickly tormenting you to death, you come to regret attempting to steal honey from their nest.

Honey bees are normally placid, simple creatures who concentrate solely on the production of honey and on protecting the nest and the queen. When roused (often by messing with their nest), a swarm of them can be a terrifying thing to face. Smart folk flee an angry bee swarm as fast as they can. The statistics given here can be used for any swarm of flying, poisonous insects, such as hornets, wasps and certain species of winged ants.

Combat[edit]

A bee swarm seeks to surround and attack any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a bee swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): Injury, Fortitude DC 12, initial and secondary damage 1d3 Str. The save DC is Constitution-based.

Skills: A bee swarm has a +4 racial bonus on Listen and Spot checks.


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