Beastheart (5e Subclass)

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Beastheart[edit]

<Artificer/Barbarian/Bard/Cleric/Druid/Fighter/Monk/Mystic/Paladin/Ranger/Rogue/Sorcerer/Warlock/Wizard> Subclass


Beast Bond

Starting at 2nd level, your innate bond to nature grants you an alternative form of Wild Shape. Instead of being able to assume Wild Shape twice, you can assume animal forms with a combined Challenge Rating (CR) as indicated in the chart below. The maximum CR is the sum of all forms assumed.

  • Level 2: Max CR 1/2, No flying or swimming speed
  • Level 4: Max CR 1, No flying speed
  • Level 8: Max CR 2

For example, a Level 4 Beastheart Druid can assume the forms of a deer (CR 0), a wolf (CR 1/4), an axe beak (CR 1/4), and a crocodile (CR 1/2). Once the druid reaches the maximum CR for their level, they cannot assume another beast form until they finish a long rest. The bond to nature is so strong that you can remain in Wild Shape until using a bonus action to revert to your normal form. You automatically revert if you fall unconscious, drop to 0 hit points, or die.


Circle Spells[edit]

Starting at 3rd level, your connection to beasts infuses you with the ability to cast certain spells. The following spells are always prepared and don’t count against the number of spells you can prepare each day: Primal Savagery (Cantrip), Animal Friendship, Beast Bond, Speak with Animals, Animal Messenger, Beast Sense, Awaken, Regenerate, Animal Shapes, and Antipathy/Sympathy.

Scent

Starting at 6th level, you can smell all creatures within 100 feet of you, even if they have total cover, as smells are carried in the air. However, magical barriers that affect the passage of air may alter this ability.

Animal Shapes

Starting at 10th level, if you’ve not used your Wild Shape, you can instead turn into a monstrosity of CR 3 (such as an owlbear) or lower for a duration of 1/4 your druid level rounded down in hours. You cannot assume Wild Shape after using this feature until completing a long rest. The specific forms should be subject to GM approval.

Primal Strike

Starting at 14th level, your attacks in beast form count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks and damage.

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