Battle Knight Bard of Sublime Chord (3.5e Optimized Character Build)

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Handsome Fight Bard, to show the bard can be useful, and he not only needs to give bonus to your party friends. A good fighter, with nice stats and maximized CHA, and 9th level spell slots, to be epic read. A non-break game build.




  • Unearthed Arcana
  • Complete Warrior
  • Complete Divine
  • Dungeon Master's Guide 2 (DMG2)
  • Draconomicon
  • Dragon Magic
  • Races of the Dragon
  • Dungeonscape
  • Magic item Compendium (MIC)
  • Book of Exalted Deeds (BoED)
    • Soulfire (p. 112)

Game Rule Components[edit]

Point Buy Alternatives[edit]

Starting Ability Scores (Before Racial Adjustments):

Standard 25 point buy[edit]
Attribute Base Modifier
FOR 10 +0
DEX 8 -1
CONS 14 +2
INT 10 +0
WIS 7 -2
CHA 18 +4
Challenging 22 point buy[edit]
Attribute Base Modifier
FOR 10 +0
DEX 8 -1
CONS 14 +2
INT 10 +0
WIS 7 -2
CHA 17 +3
Tougher 28 point buy[edit]
Attribute Base Modifier
FOR 10 +0
DEX 8 -1
CONS 15 +2
INT 10 +0
WIS 8 -1
CHA 18 +4
High-Powered 32 point buy[edit]
Attribute Base Modifier
FOR 12 +1
DEX 8 -1
CONS 16 +3
INT 10 +0
WIS 8 -1
CHA 18 +4


If your DM allow you to get Apprentice feat and create a mentor with listen, get it. If this is possible, get any race with CHAR bonus, or go with human in doubt.

In a straight build(no apprentice), any elf, the best is: Star Elf. Elf is required for Aereni Focus feat, and chose listen as skill.

If star elf not allowed, another standard elf is half-elf. No CONS-2, more HP.

In this build, the chosen is Star Elf.


ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Fort Ref Will
1st SRD:Bard 1 +0 +0 +2 +2 Aereni Focus (Listen) Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1 By race: Otherworldly
2nd SRD:Bard 2 +1 +0 +3 +3
3rd SRD:Bard 3 +2 +1 +3 +3 Knowledge Devotion (arcana) Inspire Competence
4th SRD:Bard 4 +3 +1 +4 +4 Ability Increase: Charisma +1
5th SRD:Paladin (of Freedom Maybe) 1 +4 +3 +4 +4 Aura of Good, Detect Evil, Smite Evil 1/day
6th SRD:Paladin (of Freedom Maybe) 2 +5 +4 +4 +4 Combat Casting Divine Grace, Lay on Hands
7th Abjurant Champion 1 +6/+1 +4 +4 +6 Abjurant Armor, Extended Abjuration +1 level of Bard
8th Abjurant Champion 2 +7/+2 +4 +4 +7 Swift Abjuration +1 level of Bard, Ability Increase: Charisma +1
9th Abjurant Champion 3 +8/+3 +5 +5 +7 Open Feat +1 level of Bard
10th Eldritch Knight 1 +9/+4 +7 +5 +7 fighter bonus feats (Open Feat)
11th Sublime Chord 1 +9/+4 +7 +5 +9 Bardic lore, bardic music
12th Abjurant Champion 4 +10/+5 +7 +5 +10 Open Feat Arcane Boost +1 level of Sublime Chord, Ability Increase: Charisma +1
13th Eldritch Knight 2 +11/+6/+1 +8 +5 +10 +1 level of Sublime Chord
14th Eldritch Knight 3 +12/+7/+2 +8 +6 +11 +1 level of Sublime Chord
15th Eldritch Knight 4 +13/+8/+3 +9 +6 +11 Open Feat +1 level of Sublime Chord
16th Eldritch Knight 5 +14/+9/+4 +9 +6 +11 +1 level of Sublime Chord, Ability Increase: Charisma +1
17th Eldritch Knight 6 +15/+10/+5 +10 +7 +12 +1 level of Sublime Chord
18th Eldritch Knight 7 +16/+11/+6/+1 +10 +7 +12 Open Feat +1 level of Sublime Chord
19th Eldritch Knight 8 +17/+12/+7/+2 +11 +7 +12 +1 level of Sublime Chord
20th Eldritch Knight 9 +18/+13/+8/+3 +11 +8 +13 +1 level of Sublime Chord, Ability Increase: Charisma +1

Ends like:

Bard 4/ Paladin 2/ Eldritch Knight 9/ Sublime Chord 1/ Abjurant Champion 4


Spell Level Spells
1st Improvisation, Undersong, SRD:Silent Image, open
2nd SRD:Tongues, Whirling Blade, celerity, Lesser, Blade Brothers
3rd SRD:Glibness, SRD:Haste
4th Friendly Fire(Exemplars of Evil) or Ray Deflection, Sirene's Grace, Dimension Door, Ruin Delver's Fortune or Celerity or SRD:Legend Lore
5th Draconic Polymorph or Sakkratar's Triple Strike, Duelward or SRD:Wall of Force, Dancing Blade, Dragonsight
6th SRD:Antimagic Field, Superior, Resistence or SRD:Disintegrate, Empyreal Ecstasy, anticipate teleportation, Greater
7th Elemental Body, Energy Immunity, SRD:Greater Shadow Conjuration, SRD:Limited Wish
8th SRD:Greater Shadow Evocation or Arcane Fusion Greater, SRD:Moment of Prescience, Celerity Greater
9th SRD:Time Stop, SRD:Shapechange or SRD:Mage's Disjunction


If allowed, take this:

Good spells to take to Drake's Helm:


  • Mithral Chain shirt
    • SoulFire (BoED) +4
    • Called(MIC) +2000
    • Healing(MIC) +8000
    • Greater Healing(MIC) +24000
    • Easy Travel(MIC) +1500
    • Quickness(MIC) +5000
    • Speed(MIC) +6000
    • Daylight(MIC) +10000
    • Aporter(MIC) +10000
    • Greater Agility(MIC) +12500)
    • Greater Stamina(MIC) 12500
    • Mithral +1100
  • Crystals for Armor(MIC):
    • of Adaptation 3000
    • Restfull 500
    • Screening 3000
    • Mind cloack 10000

Other Components[edit]

It's a core build, many things is open to create a PC as you wish. More variants in this section.

More HP build[edit]

Eldritch Knight is a good class to start epic levels, but if your game not go in epic lands, or more HP is required, do:

  • Change stats to increase the CONS
  • Be something with Unholy Toughness
  • Change Eldritch Knight 2 by Abjurant Champion 5
  • Change Eldritch Knight 3 by Spellsword 1
  • Buy more HP with feats

Persist build[edit]

Persist is not good because you are always vulnerable to disjunctions or similar effects, and as a spontaneous cast you no have a long know spell list(bard and sublime chord don't help).

Basically, take SRD:Extend Spell and SRD:Persistent Spell as open feats.

But, a persistent bard have some nice options:

Mage unfriendly sir build[edit]

A nice build, like 'The Black Mage destroy my village, vendetta!'. Antimagic field sucks a little less, and mages suffer in your side.

Against non mages, not very good, but usable. Reduce level of spell cast a lot, maybe Abjurant Champion 5 required.

Power Combat build[edit]

Five feats make a good charge fighter. Get wands for pounce(UMF is a class skill for you), ways to increase damage and things like that.

AMF and Disjunctions dont worry you too much because you don't have too much spells buffs. And time stop buff you in time.

  • Charge is a good(valorous weapon, power attack, leap attack, mount, pounce wand)
  • Arcane Strike
  • Get less damage in front lines: Displacement, Elusive Target and Empyreal ecstasy spell (Abjuration swift and extended)
  • I don't like, but if attack rolls is a problem: Snowflake Wardance
  • If feats starvation is coming, get 2 levels in Spellsword and get a extra Feat.
  • Slippers of Battledancing stack good with pounce...
  • Wraithstrike via (wand|blackmagic|DM-subornation|Kittens)

More magic Combat build[edit]

If you is a single mage on party, maybe increase magic is a good choice for you. Nice options:

Example Build[edit]

Maybe get 2 levels in spellsword in place of Abjurant Champion, for one more feat(Extraordinary Spell Aim, maybe).


  • Good saves, and can be more better! (+24/+21/+26)
  • Nice BAB and attacks
  • Full 9th level spell progression
  • Epic ready!

Munchkin-Size Me[edit]

Well... Polymorph. Well... Draconic Polymorph... Well... Shapechange... Well... Skin of Proteus...

See Death Giant, pretty nice Huge giant with CHAR powers for shapechange. (saves with Ruin Delver's Fortune: +37/+34/+39 )

Starmantle spell or item.

Side Notes[edit]

  • no play test
  • Low levels go slow, maybe


  • HP maybe low
  • Limited spell list and slots. A little less than normal.
  • Locked actions. Abjurant Champion burn swift actions.

DM Counters[edit]

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