Bat Hollow (Soul Society Supplement)
Bat Hollow[edit]
Medium undead (Hollow), chaotic evil Armor Class 14 (Natural Armor)
Saving Throws Dex +6, Wis +5 Reiryoku. The Bat Hollow has 5 Reiryoku. Every time it uses Reiryoku it is spent. The Bat Hollow regains all Reiryoku lost on a short or long rest. Siege Monster. The Bat Hollow deals twice as much damage to objects and structures. Echolocation. The Bat Hollow can’t use its blindsight while deafened. Soul Devourer. Whenever the Bat Hollow reduces a creature in Soul form to 0 hit points, it may choose to devour them, regaining reiryoku and hit points equal to the creature's reiatsu level times 5. These Reiryoku and hit points cannot pass their maximum. It can also devour the corpse of a soul who died at max one minute ago. When a soul is devoured this way, they are killed outright and cannot be revived unless the Wolf Hollow is killed by a zanpakuto. Keen Hearing. The Bat Hollow has advantage on Wisdom (Perception) checks that rely on hearing. Piercer. Once per turn as part of hitting a Bite attack, the Bat Hollow can add 2 (1d4) to the total damage. In addition, it can roll one additional damage die when it scores a critical hit with a Bite attack. ACTIONSBite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the next attack roll against the creature before the start of its next turn has advantage and a +1 bonus.
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The Bat Hollow has 1 mutation: Keen Hearing.
The Bat Hollow's reiatsu level is 1.
Invisible Force. The Bat Hollow is considered invisible to creatures without the Spiritual Awareness feature. Spiritual Awareness. The Bat Hollow can see creatures with the Invisible Force feature. Body Traits. The Bat Hollow has the following body traits: Echolocation, Piercer (Modified).
Weapon Feats. Piercer. |
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