Bat Devil (Chainsaw Man Supplement)

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Bat Devil[edit]

Large fiend (Devil), chaotic evil


Armor Class 18 (natural armor)
Hit Points 106 (10d10 + 50)
Speed 40ft, 80ft fly.


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 10 (+0) 10 (+0) 14 (+2)

Saving Throws Str +7, Con +6
Skills Athletics 7, Deception 5, Intimidation 5
Proficiency Bonus +3
Senses passive Perception 10
Languages common
Challenge 5 (1,800 XP)


Devil Power Usages. The Bat Devil has 6 usages.

Dread Tiers. The Snake Devil has 200 Dread Tiers.

Bloodhound. The smell of blood sends the Bat Devil into a frenzy, Going after any and all who bleed. If a creature has the bleeding condition the Bat Devil deals an additional damage die towards that creature.

Echolocation. The Bat Devil was granted echolocation due to being the fear of bats, He has a blindsight of 30ft.

ACTIONS

Multiattack. The Bat Devil can make two Slash attacks that can be substituted for Vampiric Slash.

Vampiric Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 24 (6d6) piercing damage. For or one use, after being hit target must make a Constitution saving throw. On a failed save, the creature is bleeding. On a success they take half the damage rolled and are not bleeding, Additionally bleeding creatures have disadvantage against your intimidation checks

Slash. Melee Weapon Attack: +7 to hit, reach 5ft., one target Hit: 11 (d8+4) slashing damage

'Gob Cannon As an action for two uses,The Bat Devil can fire an immense blast of air that has a 30 feet cone in range, Creatures caught in this range must make a Dexterity saving throw DC 16, on a failure they fall prone and take 6d6 force damage. On a successful save, The target takes half damage and is not knocked prone.

BONUS ACTIONS

Rabid Strikes If the Bat Devil has performed an attack action, it may perform one more attack as a bonus action.

Regeneration. The Snake Devil may spend a number of blood points up to its Charisma modifier+Its Proficiency Bonus every blood spent It will regain a d6 worth of hit points or regenerate a missing limb

REACTIONS

Regeneration. The Snake Devil may spend a number of blood points up to its Charisma modifier+Its Proficiency Bonus every blood spent It will regain a d6 worth of hit points or regenerate a missing limb

1000
An incarnation of the bat devil, eating a devil hunters blood, [1]

The Bat Devil is 6 levels in the Devil class

Improved Durability. The Bat Devil uses the improved Durability Rule

Fear Boons

Immeasurable Speed. The Bat Devil adds 10ft to its movement speed(already on the sheet)

Incredible Might. The Bat Devil’s carry capacity is now doubled.

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