Bark Scorpion Hunter (Fallout Supplement)

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Bark Scorpion Hunter
Size and Type: medium Vermin
Hit Dice: 3d6+8 (32 hp)
Mas: 20
Initiative: +0
Speed: 30 ft.
Defense: 16 (-2 size, +4 Natural, +4 Dex), touch 12, flat-footed 16
Base Attack/Grapple: +4/+5
Attack: +8 melee (1d8, claw)
Full Attack: +8 melee (1d8, claw), +8 melee (1d8, claw), and +8 melee (1d8 plus poison, stinger)
Space/Reach: 5 ft by 5 ft/10ft
Special Qualities: Poison, Resistance to Massive Damage +5, Armor Plates(DR 4/-), Solar Regeneration
Saves: Fort +12, Ref +5, Will +3
Abilities: Str 16(+3), Dex 18(+4), Con 16(+3), Int 3(-4), Wis 10(+0), Cha 2(-4)
Skills: Climb +9, Hide +12, Spot +12
Feats: Toughness, Weapon Focus (claw)
Possessions: None
Organization:
Challenge Rating: 2
Allegiances: None
Advancement:
Level Adjustment:



Combat[edit]

Poison: Fort DC 18, Initial 1d6 Con damage, Secondary 1d6 Con damage.

Solar Regeneration: Regains 2 HP per turn when in sunlight.


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