Ballet Fencer (3.5e Class)

From D&D Wiki

Jump to: navigation, search


Ballet Fencer[edit]

Using dance-like motions and elegant strikes, a Ballet Fencer uses her speed to overwhelm slower targets, larger than the Ballet Fencer.

DISCLAIMER: This class is based on the work of Monty Oum in the form of his character Weiss Schnee. I take no credit for any ideas, abilities motifs, or anything else, as this is a class made by a fan for his character.

Making a Ballet Fencer[edit]

A Ballet Fencer's main focus in the party is to handle larger, tougher enemies by exploiting weak points or the target's lack of speed to ensure quick, yet somewhat weak strikes to deal damage if other classes cannot. As the Ballet Fencer grows in power, she can unlock special slots within her weapon that give it special properties to handle said creatures.

Abilities: Dexterity is a must for a Ballet Fencer. This allows the Ballet Fencer to make up for her lack of armor, and deal extra damage with their attacks. Constitution is always nice to add into the Ballet Fencer's small Hit Point pool. Wisdom follows next to increase the options of cartridges a Ballet Fencer can use.

Races: Any race of people that are trained in combat, yet have a respect for the more finer arts, such as dance.

Alignment: As many Ballet Fencers tend to be Hunters, their alignment can be anything, yet each profession reflects their alignment.

Starting Gold: 4d6x10.

Starting Age: Moderate.

Table: The Ballet Fencer

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +0 +2 +0 Battle Dancer
2nd +1 +1 +3 +1 Evasion, Combat Expertise
3rd +2 +1 +3 +1 Size Dis-Advantage (Lv1)
4th +3 +1 +4 +1 Sight for Sore Eyes
5th +3 +2 +4 +2 Nimble Footed, Run
6th +4 +2 +5 +2 Cartridge System (1)
7th +5 +2 +5 +2 Dancing Strokes
8th +6/+1 +3 +6 +3 Battle Hardened
9th +6/+1 +3 +6 +3 Size Dis-Advantage (Lv2)
10th +7/+2 +3 +7 +3 Tremor Sense, Craving Strikes
11th +8/+3 +4 +7 +4 Counter Size
12th +9/+4 +4 +8 +4 Improved Evasion, Improved Dodge, Cartridge System (3)
13th +9/+4 +4 +8 +4 Stare It Down
14th +10/+5 +5 +9 +5 Size Dis-Advantage (Lv3)
15th +11/+6/+1 +5 +9 +5 Armor Breaker
16th +12/+7/+2 +5 +10 +5 Cartridge System (4)
17th +12/+7/+2 +6 +10 +6 Unimpressed Gazer, Size Dis-Advantage (Lv 4)
18th +13/+8/+3 +6 +11 +6 Cartridge System (Crystal)
19th +14/+9/+4 +6 +11 +6 Destructive Dance
20th +15/+10/+5 +7 +12 +7 Art of Colossus Combat

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Nobility and Royalty) (Int), Move Silently (Dex), Perform (Dance) (Cha), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Ballet Fencer.

Weapon and Armor Proficiency: Ballet Fencer is proficient with all Simple Weapons, as well as the Handaxe, Kukri, Short Sword, Rapier, and Kama. They are also proficient with light armor and no shields.

Battle Dancer: At 1st level, as long as the Ballet Fencer has 1 rank in Perform (Dance), then the Ballet Fencer may substitute their Base Attack Bonus with their ranks in Perform (Dance) when making an attack. This cannot be used to gain feats. (Example: A Ballet Fencer has 0 Base Attack Bonus, and has 1 extra from Perform (Dance), the Ballet Fencer cannot take the feat Weapon Finesse.)

Evasion: At 2nd level, the Ballet Fencer gains Evasion as a bonus feat.

Combat Expertise: At 2nd level, the Ballet Fencer gains Combat Expertise as a bonus feat.

Size Dis-Advantage: Once at 3rd level, the Ballet Fencer can act as she is supposed to in battle. When she targets a creature that is 1 size bigger than her (And only 1 size bigger then her), she gains +2 to Hit, +1 Dodge AC, and has her weapon's critical range increased by 1. This skill can be used if the Ballet Fencer guesses the target is of the Large size, but if it is not, the bonus vanishes and the Ballet Fencer is considered stunned for 1 turn after that due to the fact she was wrong about her target and unable to believe it as well.

Sight for Sore Eyes: Starting at 4th level, when a Ballet Fencer is staring down a target that is larger than she is, by any size, and the creature's size normally causes fear, or a similar status (Such as a Dragon's stature alone), the Ballet Fencer gains a +2 to resist being shocked by the creature's massive size.

Run: At 4th level, the Ballet Fencer gains Run as a bonus feat.

Nimble Footed: At 5th level, the Ballet Fencer reduces the Armor Check Penalty of all Light Armor by 1. The Armor Check Penalty cannot be reduced beyond Zero.

Cartridge System Lv1: Once the Ballet Fencer is at 6th level, she may upgrade her weapon. At the cost of 100 GP, she may add on 1 slot in the hilt of her weapon. The weapon can hold a total of 6 Cartridges, and she may pick 1 at the current level to use. Using a Cartridge lasts until the beginning of her next turn, can only be used once per battle, and the use of a Cartridge counts as either a Move or Attack action.

Red: By loading in the Red Cartridge, a Ballet Fencer takes all bonuses from her Size Dis-Advantage skill, and adds it to Hit.

Blue: By loading in the Blue Cartridge, a Ballet Fencer adds double her DEX MOD into her AC, however she cannot attack this turn.

Cyan: By loading in the Cyan Cartridge, a Ballet Fencer's adds an additional +1 to her Critical Range at the expense of all of her other Size Dis-Advantage Skill.

Yellow: By loading in the Yellow Cartridge, a Ballet Fencer adds all the bonuses from her Size Dis-Advantage skill into her AC.

Magenta: By loading in the Purple Cartridge, a Ballet Fencer's attacks activate a 'Lock' effect (Stun Reflex DC of 15 + 1/2 (Perform Dance) (Rounded down) + Class Level) for 1 turn.

Green: By loading in the Green Cartridge, a Ballet Fencer's attacks drain one of the Target's stats by 1/4th the damage (cannot be below 0).

White: By loading in the White Cartridge, a Ballet Fencer can sacrifice health to add the health into Hit or Damage. The Ballet Fencer can pool all the health lost this way into Hit or Damage, or distribute it between the two as she seems fit. She cannot bring herself to below 25% of her health this way.

Crystal: Can only be used once all of her other Cartridges have been chosen. By loading in the Crystal Cartridge, a Ballet Fencer adds in her Level + 1/2 her Perform (Dance) Skill into her Hit and Damage, half into each.

Dancing Strokes: Once at 7th level, a Ballet Fencer can a Balance check to try and regain balance after a failed attack, if it leaves her open to Attacks of Opportunity. the DC to beat DC 10 + Half of Target's AC or 14, whichever is higher.

Battle Hardened: Once at 8th level, adds an additional +5 Hit Points to her level up when she rolls for her Hit Points.

Size Dis-Advantage Lv2: Once at 9th level, the Ballet Fencer skills grow more. When she targets a creature that is 2 sizes bigger than her (And only up to 2 sizes bigger then her), she gains +4 to Hit, +2 Dodge AC, and has her weapon's critical range increased by 2. This skill can be used if the Ballet Fencer guesses the target is of the Huge size, but if it is not, the bonus vanishes and the Ballet Fencer is considered stunned for 1 turn after that due to the fact she was wrong about her target and unable to believe it as well.

Tremor Sense: Once at 10th level, a Ballet Fencer learns how to read the vibrations from the ground to find her target. The Ballet Fencer now has 15ft Tremor Sense.

Carving Strikes: Once at 10th level, a Ballet Fencer can overcome 1 point of AC per size category larger then the Ballet Fencer. (Example: Medium Ballet Fencers remove 2 AC against Huge creatures, but 1 against Large).

Counter Size: Once at 11th level, a Ballet Fencer gains Improved Disarm and Improved Feint, but only against targets larger than she is.

Improved Evasion: Once at 12th level, the Ballet Fencer gains Improved Evasion as a bonus feat.

Improved Dodge: Once at 12 level, the Ballet Fencer gains Improved Dodge as a bonus feat.

Cartridge System Lv3: Once at 12th level, the Ballet Fencer may pick two more Cartridges to use two more Cartridges from the list.

Stare it Down: Once at 13th level, a Ballet Fencer may add +6 into saves to avoid being stunned, awed, or other effects of the save, by looking at large and powerful creatures such as dragons.

Size Dis-Advantage Lv3: Once at 14th level, a Ballet Fencer's skills to destroy things bigger then her grows more. When she targets a creature that is 3 sizes bigger than her (And only up to 3 sizes bigger then her), she gains +6 to Hit, +3 Dodge AC, and has her weapon's critical range increased by 3. At this point, the Ballet Fencer the can't be stunned by guessing the wrong type, she only loses her skill on the target.

Armor Breaker: Once at 15th level, the Ballet Fencer, when attacking a creature immune to critical hits, if the attack if considered a successful critical hit, may deal 1 and 1/4th extra damage to the creature, but only if the creature is at least 1 size bigger than the Ballet Fencer.

Cartridge System Lv4: Once at 16th level, the Ballet Fencer gains the rest of her Cartridges, except for crystal, to use.

Unimpressed Gazer: Once at 17th level, the Ballet Fencer becomes immune to the fear effects of a creature larger that she is, such as a Dragon's.

Size Dis-Advantage Lv4: Once at 17th level, a Ballet Fencer's skills to destroy things bigger then her reaches a new standing. When she targets a creature that is 4 sizes bigger than her (And only up to 4 sizes bigger then her), she gains +10 to Hit, +6 Dodge AC, and has her weapon's critical range increased by 4.

Cartridge System: Crystal: At 18th level, the Ballet Fencer gains access to the Crystal Cartridge.

Destructive Dance: Once at 19th level, the Ballet Fencer can activate all of her Cartridges at once and add the total number of bonus points into either Hit or Damage. The Ballet Fencer loses the use of her Cartridges 1d4 + 1 Days following the use of this.

Art of Colossus Combat: Once at 20th level, the Ballet Fencer can destroy anything larger than her with little to no help. For every 20 ranks of Tumble, she gains +2 AC to Dodge. For every 20 ranks of Balance, she gains +2 Hit. For every 20 Ranks of Perform (Dance), she increases her Critical Hit range by 1. She also ignores up to 2 extra points of enemy AC, and can deal 1 and 1/2 extra damage if her attacks are to deal Critical damage to the target.

Epic Ballet Fencer[edit]

Table: The Epic Ballet Fencer

Hit Die: d6

Level Special
21st
22nd
23rd
24th Break Point
25th
26th
27th
28th Creature Pallet
29th
30th Crystal Cartridge: Kill

4 + Int modifier skill points per level.

Break Point: At 24th level, the Ballet Fencer can deal critical hits to any creature that she should not able to as long as there are obvious vulnerable spots that will deal extra damage (Joints in Constructs, vines in plants, ect). This only applies to creatures larger than the Ballet Fencer.

Creature Pallet: At 28th level, then Ballet Fencer may add all of her bonuses from Cartridges to creatures of her size, and gains Size Advantage, giving her +2 Hit and AC to attack creatures her size, as well as a Critical Range increase by 1.

Crystal Cartridge: Kill: Once at 30th level, the Crystal Cartridge consumes all other Cartridges, and all effects can be used from it. Also, when used, the Crystal Cartridge can deal, once per day to a creature larger than the Ballet Fencer, the Massive Damage effect from a single attack. This must be called before the attack, and if it fails, the use is wasted.

Human Ballet Fencer Starting Package[edit]

Weapons: Rapier (1d6, 18-20, x2).

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Balance 4 Dex
Escape Artist 4 Dex
Move Silently 4 Dex
Perform (Dance) 4 Cha

Feat: Combat Reflexes.

Bonus Feats: Dodge.

Gear: Leather Armor, tent, bedroll, trail rationsx5, bull's eye lantern, pint of oilx4.

Gold: 2d6.

Campaign Information[edit]

Playing a Ballet Fencer[edit]

Religion: Religion holds no power over the Ballet Fencer, but many who do worship tend to 'hunt' creatures, or other races of people, in the name of their religion.

Other Classes: A Ballet Fencer gets along well with classes such as the Rogue and Bard, yet not so much on the more melee based fighters, like Fighters and Barbarians.

Combat: Once fighting a target they can easily attack, they excel in killing it. However, in large groups of enemies, a Ballet Fencer tends to require support from other classes.

Advancement: Filling the void in skills, Ballet Fencer tend to multi-class into Rogues (for the Sneak Attack damage) or Fighters (for the multiple feats).

Ballet Fencers in the World[edit]

Mindless beings, fighting with the least amount of talent, grace, or skill. It sickens me.
—Emma Kurayami

Daily Life: As hunters, Ballet Fencer are most commonly found in guilds, inns, taverns, and other places of business to find jobs.

Notables: Emma Kurayami, Ballet Fencer.

Organizations: Ballet Fencers tend to work alone, unless they are in notable guilds, clans, or the such.

NPC Reactions: NPCs usually look at a Ballet Fencer with mixed emotions. Some see them as wild and crazy mercenaries willing to do anything for quick cash, while others see them as more honorable mercenaries willing to dirty themselves so others do not need to.

Ballet Fencer Lore[edit]

Characters with ranks in Knowledge (Local) can research Ballet Fencers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Local)
DC Result
5 A Ballet Fencer uses her rapier in conjunction with speed to outspeed her enemies.
10 The Ballet Fencer uses her size and speed to combat creatures larger than she is with ease.
15 The Slots within her weapon activate after a certain time, with make her even more deadly.
20 When they reach their fullest potential, a Ballet Fencer can fight creatures as tall as skyscrapers with ease.

Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors