Azathoth (5e Creature)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Still incomplete. "All the same as X" or "see X" needs to be expanded into the actual feature. What is "protection from his damage"? Is this supposed to be resistance/immunity he deals? What is a "25th level spell slot"? How many spell slots does this have? Destroy reads more like an action than a feature, and no creature should be able to destroy everything "on a world", which is vague enough as is. How can this both "reform later" and be "immortal"? While I get that big number is super cool, who is rolling 100s of dice. X needs to be replaced with average damage. Description is heavily lacking.


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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature is extremely powerful and not meant to be used at the usual tables. There are variant rules that MUST be used with it. Otherwise, see the alternate page instead
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Azathoth[edit]

Titanic aberration, chaotic evil


Armor Class 30 (natural armor)
Hit Points 6050 (100d100 + 1000)
Speed 200ft., fly 300ft., swim 300ft.


STR DEX CON INT WIS CHA
50 (+20) 20 (+5) 50 (+20) 1 (-5) 1 (-5) 1 (-5)

Damage Resistances all damage types other than fire or Necrotic
Damage Immunities fire, necrotic
Condition Immunities all
Senses passive Perception 5, Blindsight 300ft.
Languages Abyssal
Challenge 25 (75,000 XP)


Massive. Azathoth occupies a 500ft. x 500ft. x 1000ft. cube.

Innate Spellcasting. Azathoth can cast any spell that is not a ritual, and is not effected by anti-magic fields. Azathoth uses DC 52 for spell saves and +44 with attacks. Although it can use an action to cast two spells, using a slot below the 25th slot, he doesn’t make them glow with as much magic enargy or power, so the DM should use his tentacles more than its spell.

Legendary Resistance (10/day). If the Azathoth fails a saving throw, it can choose to succeed.

Siege Monster the Azathoth deals double damage to objects and structures.

Old One. Azathoth does not need to breath, and is not effected by extreme heat, cold, altitude, or other environmental effects.

Towering Strength Azathoth can push, drag, or lift up to 1,000 tons.

Trample. If Azathoth enters another creature's space, the creature must attempt a DC 50 Dexterity saving throw. On a failure, the creature takes 505 (10d100) bludgeoning damage and falls prone. On a success, they take half as much damage. A creature may only be targeted by this effect once on each of Azathoth's turns.

Reactionary. Azathoth may make two reactions each round.

ACTIONS

Multiattack: Azathoth makes 6 tentacle attacks. This decreases by 1 attack for every 1000 hit points below its maximum it is missing.

Flame Attack. Each creature in a 700ft. cone must attempt a DC 30 Dexterity saving throw. On a failure, they take 20d10 fire damage. On a success, they take half as much damage.

Bite. Melee Natural Attack: +45 to hit, reach 100 ft., one target. Hit: 150 (1d100 + 100) damtype damage.

Tentacle. Melee Attack: +45 to hit, reach 100ft., one target. Hit:’’ 150 (1d100 + 100) bludgeoning and 60 (1d100 + 10) Necrotic damage and the target must succeed on DC 50 Constitution saving throw or become stunned until the beginning of its next turn.

REACTIONS

Add to Save. Azathoth adds +10 to any d20 roll.

Azathoth is said to be extremely huge.



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