Axle Auger Ranseur (3.5e Equipment)

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Axle Auger Ranseur
Exotic Two-Handed Melee
Critical: x3 [x4*]
Range Increment:
Type: Piercing
Size Cost1 Damage Weight1 hp
Fine * 1d2 [1d3*] *
Diminutive * 1d3 [1d4*] *
Tiny * 1d4 [1d6*] *
Small 56 gp 1d6 [1d8*] 8 lbs.
Medium 56 gp 1d8 [1d10*] 16 lbs.
Large 112 gp 1d10 [1d12*] 32 lbs.
Huge * *
Gargantuan * *
Colossal * *
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

An axle auger ranseur looks to the unobservant as a standard ranseur, which has a small metallic cylinder a few inches, or maybe a foot, beneath the three blades of the polearm's head. At the base of this cylinder (the end closer to the user) extends a small metallic handle. Pulling this handle swiftly, reveals a strong but thinly spun metal cable which is wrapped around an axle safely within the cylinder; when pulled (as a move action), the treble blades of the ranseur's head begin rotating (all three blades moving as a single unit and spinning like unto an auger) counter-clockwise incredibly rapidly for a number of rounds equal to the user's Strength bonus. As the blades are spinning the cable slowly returns itself to the channel in which it sits in the cylinder over the course of two full rounds.

While the axle is spinning the head of the ranseur, the damage dealt by the weapon is increased from it's normal damage, to the damage indicated by [*] entries above, it's critical damage multiplier is temporarily increased, but due to the spinning it can no longer be used to effectively disarm. While actively revolving however, the blades do grant the user a +2 on all sunder attempts against an enemy's armor, helm, non-magical protective item, or shield, and to the damage rolls associated with those sunder attempts. This is owed to the fact that the invention and existence of the axle auger ranseur is specifically to boldly answer the continuing need for a better method with which to pierce a defender's thick or heavy armor.

When an axle auger ranseur's blades are not rotating, it is treated as a normal ranseur, except where it specifically differs in the above description. It has disarm and reach as special features, but once again the weapon loses the disarm special feature once the blades begin rotating. If the metal cable is broken or severed the axle auger ranseur ceases to function in any capacity, save for being a standard ranseur; at least until mended.

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