Awakened Animal (5e Template)

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Awakened Animal[edit]

A group of adventurers travel through a forest on a quest, suddenly they stop because they notice they are surrounded on all sides. Unexpectedly a bunch of different animals emerge from the brush. A wolf steps forward, opens his maw, and says "We'll only ask you once, leave this place!"

An Awakened Animal looks just like any animal you’d see while adventuring, the only thing that sets them apart from other animals is the unusual amount of intelligence in their eyes and their ability to communicate in humanoid speech.

Awakened Animals have existed as long as magic has existed in the world. In areas with high concentrations of magic the animals slowly begin to have their minds awakened hence the name given to them. This awakening terrified and fascinated the other races at the same time. Races like the elves and the gnomes embraced the animals and brought them into their societies. Other Races like Humans, Halflings, and Dwarves rejected them seeing them as slightly smarter animals. Eventually the awakened animals decided to make their own societies where they live together, those that did leave tended to adventure and eventually made their way back home.

Awakened Animals have become a reclusive race forming tightly knit villages deep in forests. They value their intelligence highly while keeping their commune with nature alive. Typically they are lead by a village shaman and the villages are similar to more primitive human society with hunters, gatherers, and warriors. Villages also don’t tend to consist of one species of animal. The species work together using their collective strengths to overcome individual weaknesses. Awakened Animals that don’t live in their villages tend to be more nomadic as most places aren’t totally accepting of them, but when they find a place accepting of them they adapt to the new society rather well.

Prerequisite

Statistics[edit]

Equipment. Some animals would may never get to use weapons so the natural weapons should be considered magical for the sake of overcoming resistance besides magic awakened the animals it should augment them in other ways too.

Abilities. Your Intelligence, Wisdom, or Charisma score increases by 1, you can't increase an ability score above 20 using this feature.

Age. Awakened animals mature appropriately based on their species, however their lifespans have been extended greatly by the magic that awakened them and they can live as long as a human can.

Languages Awakened Animals speak Common and have an empathy with regular animals able to speak with them as well.

Skills Second most animals have much more keen senses when compared to humans so it makes sense for them to have a feature like Darkvision, or Keen Hearing and Smell.

Abilities as an animal you can talk to other animals. you have proficiency in animal handling

Alignment Awakened Animals in their own villages have a tendency towards law since the village and its traditions are most important to them. However those who live outside of them have a tendency towards chaos as they are given the freedom to do what they want.

Traits[edit]

  • Natural Armor: All awakened animals have a unarmored AC of 12 plus their Dexterity modifier. This can be used with shields.

Actions[edit]

Natural Weapons. 1d4 + relevant Ability Modifier for Bite/Claw attacks. Use common creatures listed in last section of Monster Manual as point of reference, following type listed.

CR Calculation[edit]


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