Assassin, Variant (5e Subclass)

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Scales.png This page is of questionable balance. Reason: Gains far too many features at 3rd level. Many features do not make sense: "You can maximize all your damage dice if you are behind your target"? D&D doesn't have facing except as an optional rule. "under the effects of Stealth"? Worst of all, it's all Sutff Of Moar Damage, with no interesting utility or flavour features.

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Roguish Subclass

Level 3
Guild initiate

You are a member of the Guild (rank increases as you level)

Level 3
Fighting style

You adopt a particular style of fighting as your specialty. Choose a fighting style from the list of optional features. You can't take the same Fighting Style option more than once, even if you get to choose again. at level 9 you get a second fighting style. at level 13 you get a third fighting style.

Light Blades - Weapons with the Light or Finesse property get a +1 to your Attack Rolls and a +1 to your damage rolls.

Stealthy Fighter - While under the effects of Stealth and using a light weapon, your attacks get a +2 to your Attack Roll so long as you remain in stealth

Heavy Hitter - The first attack you make on an enemy with a Melee weapon that has the Two-Handed or Versatile property makes them lose -1 AC until the beginning of your turn

Hand to Hand - Your Unarmed Strikes use Dexterity and you gain +2 to Damage rolls, and a +1 to attack rolls with Unarmed Strikes

Level 3

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Level 3

You can maximize all your damage dice if you are behind your target.

Level 3

You can give yourself a bonus to your Initiative rolls equal to your dexterity modifier.

You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Level 9

Your weapon attacks score a critical hit on a roll of 18-20.

Level 13
Assassination From Above

Gain the ability to transfer fall damage, max of 10d6, to an unsuspecting target. That target must succeed in a DC:16 Dexterity check to avoid damage. If you are under the effects of Stealth when you attempt this, the target has Disadvantage on the throw.

Level 17
Death Strike

Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.

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