Aspect of Tiamat (5e Creature)

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Aspect of Tiamat[edit]

Huge fiend, chaotic evil


Armor Class 16 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
22 (+6) 11 (+0) 21 (+5) 19 (+4) 16 (+3) 18 (+4)

Saving Throws Dexterity +5, Constitution +10, Wisdom +8, Charisma +9
Skills Arcana +9, History +9, Perception +13, Religion +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities acid, cold, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, frightened, poisoned, stunned
Senses darkvision 120 ft., truesight 60 ft., passive Perception 23
Languages Common, Draconic, Infernal
Challenge 15 (13,000 XP)


Discorporation. When the aspect of Tiamat reaches 0 hit points, its body is destroyed.

Legendary Resistance (3/Day). If Tiamat fails a saving throw, she can choose to succeed instead.

Magic Resistance. Tiamat has advantage on saving throws against spells and other magical effects.

Magic Weapons. Tiamat's weapon attacks are magical.

Multiple Heads. Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws against being stunned or knocked unconscious.

Regeneration. Tiamat regains 10 hit points at the start of her turn.

ACTIONS

Multiattack. Tiamat can use her Frightful Presence or Power of the Dragon Queen. She then makes two bite attacks or uses one of her breath weapons. Tiamat's attack options are associated with her five dragon heads (a bite attack and breath weapon for each). Once Tiamat uses an attack option associated with one of her dragon heads, including with her legendary actions, she can't use another option associated with that same head until her next turn.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 11 (1d10 + 6) piercing damage plus 3 (1d6) acid damage (black dragon head), lightning damage (blue dragon head), poison damage (green dragon head), fire damage (red dragon head), or cold damage (white dragon head).

Acid Breath (Black Dragon Head). Tiamat exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Lightning Breath (Blue Dragon Head). Tiamat exhales lightning in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.

Poison Breath (Green Dragon Head). Tiamat exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Fire Breath (Red Dragon Head). Tiamat exhales fire in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.

Cold Breath (White Dragon Head). Tiamat exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one.

Frightful Presence. Each creature of Tiamat's choice that is within 120 feet of Tiamat and aware of her must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Tiamat's Frightful Presence for the next 24 hours.

Power of the Dragon Queen. Tiamat targets one dragon she can see within 120 feet of her. The dragon must make a DC 17 Charisma saving throw. A chromatic dragon makes this save with disadvantage. On a successful save, the target is immune to Tiamat's Power of the Dragon Queen for 1 hour. On a failed save, the target is charmed by Tiamat for 1 hour. While charmed in this way, the target regards Tiamat as a trusted friend to be heeded and protected. This effect ends if Tiamat or her companions deal damage to the target.

LEGENDARY ACTIONS

Tiamat can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Tiamat regains spent legendary actions at the start of her turn.

Bite. Tiamat makes a bite attack.
Dragon Breath (Costs 2 Actions). Tiamat uses one of her breath weapons.
Wing Attack (Costs 2 Actions). Tiamat beats her wings. Each creature within 15 feet of Tiamat must succeed on a DC 18 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. Tiamat can then fly up to half her flying speed.



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