Ash Zombie (3.5e Creature)

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Ash Zombie[edit]

Ash Zombie

CR 5

LE Medium Undead
Init/Senses +0/Listen +8, Spot +8
AC 17, touch 10, flat-footed 17
hp 65 (10d12 HD)
Fort/Ref/Will 4/2/10
Speed 30ft
Melee Slam +11 melee (1d6+10)
Base Atk/Grp +4/+11
Abilities Str 22, Dex 10, Con , Int 6, Wis 14, Cha 15
SQ Damage reduction 5/–, darkvision 60 ft., undead traits, Energy Immunity Fire
Feats Alertness, Great Fortitude, Toughness
Skills Hide +7, Listen +8, Move Silently +7, Spot +8
Advancement
Fiery Revival(Su) With a raise of its arms it releases a burst of fire to replenish life to itself and its fallen brethren. Fire explodes out in a 30ft radius, anyone in the area must make a DC16 Reflex Save or take 3d6 fire damage. After the burst, any fallen undead rise as a flame zombie or flame skeleton (depending on the corpse) and any corpses of the living turn into a Ash Zombie. This burst also heals 3d6 hp to the Ash Zombie, this ability can be used every 1d4+1 rounds.
Firey Amalgum When 4 or more ash zombies gather together they can combine their collective mass to become an Ash Zombie of one size class larger over the course of one hour.

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Advanced Creatures[edit]


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