Ash Cats (3.5e Race)
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Ash Cats are a friendly and outgoing race that enjoys interacting with others so long as they can overcome the language barrier. The most common races that they are found in the company of are Dwarves and Giants, since they generally live near the settlements of Ash Cats. Most Ash Cats cannot help but to at least do some trading and adventuring from time to time in order to be in contact with other races.
Ash Cats seem to be a hybrid between a cheetah and a humanoid. The fur on an Ash Cat is generally a bright vivid orange with some displaying a more yellow tone. They have spots that are both red and black in patterns like those of a cheetah. Along their spines run nearly heatless flames and on males, they also have some at the tip of their tail. They are often a bit taller than humans and much lighter, with males noticeably taller and heavier than females. They can maintain their lifeforce indefinitely so long as they periodically visit lava pools that can physically rejuvinate them. Since they live in areas where clothing simply does not tend to last unless protected, they generally dress utilitarian except for spellcasters and prominent citizens who dress in all manner of finery. Often on the Elemental Plane of Fire, they simply do away with clothing all together as it does not stand up without powerful protections.
Ash Cats often get along well with those that they encounter, though they are particularly friendly towards dwarves and giants whom they must share territory with on the material plane. While friendly towards dwarves, they do find them to be stuffy and giants are often brutes that they simply are nice to out of necessity. Other common races frequently find them to be good company and dependable allies, if a bit unorthodox. Most often Ash Cats simply are looking for a good time and are not too choosey about their company so long as they are not a real threat and are fun or have leads on some dangerously interesting mission or treasure hunt.
Ash Cats have a strong resemblence to felines in their behavior and are often Chaotic and Neutral, though there are always some exceptions. In fact, most Ash Cats leaders tend to be lawful and more often than not, good, though some are far on the opposite end of the spectrum.
Ash Cats have various holdings on the Elemental Plane of Fire and anything from settlements to towns on other planes near active volcanic regions.
Ash Cats are an averagely devout group and often worship the deities of the planes they inhabit or of the lands on the material plane that they live near, though they never worship racial deities as it is fairly pointless to worship a deity that has no real interest in you.
Ash Cat settlements are often seperated from the lands of most common races, so Common is not a widely spoken language and must be learned by any who wish to trade and adventure in such lands. They generally only speak Ignan and can communicate with felines.
Ash Cats have an Ignan name, used with each other and Ignan creatures, a feline name, used also with each other and with felines, and those who venture out often take a Common, Elven, Dwarven, or other name that is attractive or that catches their fancy.
- +2 Strength, +6 Dexterity, +2 Charisma
- Monstrous Humanoid (Extraplanar, Fire, Feline)
- Base Land Speed: 50 ft., 10ft. climb speed
- 2 Claws (1d6 + 1d8 Fire (Su))
- Natural Armor Bonus: +3
- Darkvision 90 feet.
- Low-Light Vision
- Scent 30feet.
- Energy Resistance (Su) Acid 10
- Immunity to Poison and Blindness
- +2 Caster Level for Fire spells and effects
- -2 Caster Level for Cold and Water spells and effects
- Fiery Regeneration (Su): While an Ash Cat is at least chest deep in lava, it gains Regeneration 10 overcome by supernatural forms of damage (holy, unholy, infernal, vile, etc.) and by cold damage delivered by means of piercing weaponry or effects. They also regenerate to the minimum physical age for their current age level so long as they remain in chest deep lava for at least 1 hour per age level they have (adult=1, middle=2, old=3, venerable=4), this has no effect on Ash Cats who are not at least adults.Ash Cats also gain the breathless quality while under the effects of Fiery Regeneration.
- Water Vulnerability: If an Ash Cat is in water to at least hip level, it temporarily loses its ER acid 10, bonus fire damage on claw attacks, breath weapon, and Heat Flare until it exits the water completely. Plus it receives a -2 penalty to STR for the same period of time as well as any time that the Ash Cat is continuously exposed to water (i.e. rain, snow, etc.)
- Energy Absorption (Ex): Ash Cats heal 1 hp of damage (and 1 hp of non-lethal) for every 5 points of Fire damage that would normally be dealt to them if they were not fire immune.
- Breath Weapon (SU): 2/day, Burning Hands, 1d4 rounds minimum between uses
- Heat Flare (SU): 1/day, immediate action, increases heat in Ash Cat's square causing 10 fire damage (no save) to its square (thus healing itself 2 hp) and 1 fire damage in a 5 ft. radius (Reflex DC=(10 + 1/2 HD + CHA bonus) to negate), ignites readily combustible materials in the 5 ft. radius, in addition, this causes the square to be excluded from the effects of 1 damaging cold effect. So long as an Ash Cat has not used its daily Heat Flare, it has ER Cold 5.
- Automatic Languages: Ignan, can speak with felines. Bonus Languages: Abyssal, Common, Draconic, Dwarven, Giant, Infernal, Terran, and Undercommon
- Favored Class: Any
- Level Adjustment: +3
Age, Height, and Weight
- ages past adult indicate years without using Fiery Regeneration
- once an age level has been reached, the Ash Cat always has that many years without Fiery Regeneration counted against it
- bonuses still acrue normally