Artoni (5e Race)
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|“||They walk with grace but fight with ferocity. All who oppose them fall, unless the secret of the artoni is revealed to them. But that secret is never shared, and those who learn it shall not live long.||”|
|—Artoni High Nori.|
At first glance the artoni are not unlike the appearance of an elf. But as one looks closer, they may notice the abnormalities that artoni possess. Though every Artoni develops differently, they all share some similarities. Their hair grows much more rapidly than with humans, leading to a much more animal appearance. They have very graceful features, like that of an elf, and they are of a similar size as well. Many of them have strange features, from gills to horns to tails, all forms of oddities, and some even develop later in Artoni's life.
The one feature that matters most to the Artoni is their Sliadar. The Sliadar is a small organism that lives symbiotically with the Artoni, and it appears as a black line beneath the skin of the Artoni. It grants the Artoni strength when it needs, but it drains as much as it takes. The Sliadar moves around the Artonis body, and can exit if the Artoni beckons, but not without cost.
The artoni are said to be one of the oldest races in the world. They are frequently evolving to fit their needs, making them extremely hard to eradicate. They are, however, reclusive. Their writings are closely guarded, and their tales are told to no outsiders. As the Artoni were in their infancy, they came across the Sliadar, a parasite at the time. The Artoni were ravaged for years, being eaten from the inside out by these beasts, but they adapted, as they always do. They changed the very composition of their body to feed the Sliadar without harming the host. As this became widespread, the relationship became symbiotic and inborn. As the Artoni grew, the Sliadar grew with them, and the bond between them grew until they could communicate and grant each other strength. The Sliadar is the most closely guarded secret of the Artoni, as the Sliadar is very sensitive to various substances and without it, the Artoni is left disoriented and weakened. Now, they live on secluded islands where they can support themselves and the Sliadar easily, without outside conflict. They rarely venture further out, but many of them have inborn seafaring abilities, allowing them to explore the world.
The Artoni society is simple, you use what you were born with to benefit the tribe. The Seafarers fish and explore, the winged hunt and map, the intelligent write and invent, the strong build and hunt, and the tribe functions perfectly.
The only role that matters in Artoni society is the high Nori, the chieftain. The chieftain governs the tribe but acts as a good chieftain should when trouble arrives. Bait.
The artoni use no names, but they may adopt names from whatever society that they integrate with. Instead, they use their occupation and titles as identification.
Ability Score Increase. Your Dexterity and Constitution scores increase by 1 each.
Age. Artoni reach maturity at 30 and live very long lives, on average 300 years, but if they are not killed they can live almost a thousand years.
Alignment. Artoni come in many alignments, but they are all loyal to their clan above all else.
Size. Artoni greatly vary in height, with the normal height being 4-6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Instincts. You have proficiency in the Perception and Nature skill.
Artoni Resilience. You are immune to most diseases and illnesses, and suffer far less severely if you contract one of the few that the sliadar can contract, and tend to recover in hours rather than days.
Sliadar Vulnerabilities. Strong spices can aggravate the Sliadar, though they are very resistant to heat and cold, as well as most forms of damage. Liantia leaf is often fatal to them, requiring a DC 15 con save to resist, but it is very rare, costing on average 250 gp per dose.
Sliadar PartnerShip. Once per long rest you can take Strength from the Sliadar, giving you +3 on any Strength, Dexterity, or Constitution based check. This increases by 1 at levels 3, 7, 12, and 19. You can have the Sliadar bite its way out of your body, an unpleasant process, dealing 1d6 slashing damage as it comes out, depriving you of the resistances and buffs. Getting it back is a similar process.
Weakness of the Sliadar. You must sleep for 3 hours to get the normal benefits from a short rest. Failure to do this will cause you to take one level of exhaustion unless you succeed a DC 15 Constitution save. This ended upon a successful rest.
Evolutionary trait. You may select one of the following traits to keep:
- Gills: You can hold your breath for 10 times longer than usual while in water. You resist damage taken from drowning, and you have a swimming speed of 30 feet.
- Wings: Though true wings are increasingly rare among Artoni, many have small wings allowing them to glide, falling ⅕ of the normal speed, avoiding fall damage.
- Animal Feature: You can grow any animal feature that does 1d6 damage for every 5 levels you are.
Languages. You can speak, read, and write Common and Beastial.
Random Height and Weight
|′ ''||+||lb.||× () lb.|
*Height = base height + height modifier