Arrow of Sorrow (Pathfinder Harbinger Archetype)

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Arrow of Sorrow Harbinger[edit]

This is an archetype of the Harbinger class.

Arrows of sorrow are harbingers whose deep sense of sadness and anger stem primarily from isolation. Unable to find solace in companionship, they seek some measure of control over their own inherent violence and inner darkness through the discipline of archery. This practice allows the arrow of sorrow to better harness her powers and maintain a brooding sense of isolation, which in turn fuels her inner urges for violence and destruction. Capable of executing most maneuvers at a close range, arrows of sorrow are known for unleashing devastating attacks and flitting about the battlefield while maintaining a safe distance. They also learn to harvest their inner darkness to imbue their arrows with a potent curse that insures those foes that they seek to plunge into death and despair meet their ends swift as the arrow flies.

Arrow of Sorrow Harbinger Features[edit]

Arrows of Claim (Ex): An arrow of sorrow can channel a small amount of her dark energy into her ranged attacks. Whenever an arrow of sorrow deals damage to an opponent with a ranged attack, she may attempt to Claim that creature. This Claim lasts for a number of rounds equal to 1/2 the arrow of sorrow’s level (minimum 1). An arrow of sorrow can have a maximum number of creatures Claimed equal to her harbinger initiation modifier (minimum 1), and may not Claim a creature she has already Claimed until or unless the Claim expires. An arrow of sorrow can perform any strike she knows with a ranged attack in place of a melee attack, provided the strike is made against a Claimed foe within 30 feet.

In addition, the arrow of sorrow automatically knows the position of creatures she has Claimed. Any opponent the arrow of sorrow cannot see still has total concealment (50% miss chance) against her, and the arrow of sorrow still suffers the normal miss chance when attacking creatures that have concealment. The arrow of sorrow is still denied her Dexterity bonus to her AC against attacks from Claimed creatures she cannot see.

This ability replaces the dark claim class feature.

Curse of Impediments (Su): An arrow of sorrow’s dark magic makes those she Claims unable to escape her dread assault. Any creature Claimed by the arrow of sorrow suffers a –10-foot penalty to his movement speed. At 10th level, this penalty increases to –20 feet.

This ability replaces the ill tidings class feature.

Curse of Weakness (Su): At 8th level, an arrow of sorrow’s dark magic curses those she has marked, sapping their strength and willingness to fight. As a standard action, the arrow of sorrow can cause any creature she has Claimed to suffer a penalty on all attack and damage rolls equal to the arrow of sorrow’s harbinger initiation modifier for 1 round. At 13th level, and again at 18th level, this effect lasts for an additional round.

This ability replaces the ill intentions class feature.

Curse of Isolation (Su): At 18th level, an arrow of sorrow’s dark magic forces those she strikes to succumb to her dreaded isolation. Whenever the arrow of sorrow successfully executes a strike against a creature she has Claimed, that creature must succeed on a Will save (DC = 10 + 1/2 the arrow of sorrow’s level + the arrow of sorrow’s initiation modifier) or become confused for as long as the Claim persists.

This ability replaces the voices in the dark class feature.


Original Source Necromancers of the Northwest: Archetypes of War II


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