Archmage Patron (5e Subclass)
From D&D Wiki
A warlock beholden to an Archmage either serves an extremely powerful mage who bestows power upon them, or channels the echos of a long dead mage, one who's magical presence while alive still allows them some communication with the living. The Archmage Patron allows the warlock to increase the power of their casting ability.
- Archmage Patron Expanded Spell List
1st Spell Level: Identify, Shield
2nd Spell Level: Locate Object, Magic Weapon
3rd Spell Level: Fireball, Haste
4th Spell Level: Fabricate, Locate Creature
5th Spell Level: Commune, Legend Lore
- Arcane Power
Starting at 1st level, your patron grants you additional arcane power, giving you one additional Cantrip and spell slot. Additionally, you learn one additional warlock spell.
- Arcane Knowlege
At 6th level your patron grants you knowlege of a specific area of magecraft. Pick one wizard subclass, you gain the benefits of its 2nd level feature.
- Arcane Resistance
Starting at 10th level, your may make a charisma saving throw instead of the normal saving throw for any spells that affect you. Additionally, you reduce the amount of damage taken by a spell equal to your charisma modifier.
- Arcane Mastery
Starting at 14th level, your link to your patron empowers your spells, making your pact magic spell slots level 6, rather than 5. Additionally, if a creature would be immune to the effects of one of your spells, they instead make a wisdom saving throw equal to half your warlock level plus your Charisma modifier. If they fail the saving throw, they are subject to the spell as though they had no immunity.