Archbishop of Sin (Re:Zero Supplement)

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Archbishop of Sin[edit]

The elites of the Witch Cult, Archbishops of Sin are those granted abilities known as "Authorities to Interfere with the World". They are typically delusional maniacs trying to cleanse the world of their sin, but end up being the biggest embodiment of it.

Creating an Archbishop of Sin[edit]

Quick Build

You can make an Archbishop of Sin quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Archbishop of Sin you gain the following class features.

Hit Points

Hit Dice: 1d8 per Archbishop of Sin level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Archbishop of Sin level after 1st

Proficiencies

Armor: None
Weapons: Simple Weapons, Martial Weapons
Tools: Choose one type of artisan’s tools
Saving Throws: Constitution and Wisdom
Skills: Choose two from Arcana, Religion, Intimidation, Perception, History, Performance

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Dungeoneer's pack or (b) Explorer's pack
  • (a) 1 Martial Weapon or (b) 2 Simple Weapons
  • If you are using starting wealth, you have 5d4x10 in funds.

Table: The Archbishop of Sin

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Archbishop's Authority[edit]

At 1st level you get an Authority that represents your sin. Choose an Authority listed at the bottom of this class. You gain the features from this Authority that you would unlock at 1st level. You gain more features from this at 3rd, 7th, 11th, 15th, and 20th levels.

Authority Compatibility[edit]

At 1st level, whenever you use a feature from your Authority subclass you XdY take damage depending on your compatibility with your sin and insanity. If Good is in the second part your alignment, Y is 12. If Neutral is in the second part of your alignment, Y is 6. If Lawful is in the first part of your alignment, X is 3. If Neutral is in the first part of your alignment, X is 1. Chaotic and Evil are both 0.

Witch's Gospel[edit]

At 1st level, you receive a black book that writes itself and guides you to your greatest desire. What it tells you to do is up to DM discretion.

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Insert class feature[edit]

details


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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