Archangel's Blood (5e Subclass)

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Archangel's Blood[edit]

Your link to angelic powers allows you to learn spells normally associated with the cleric and paladin classes. When your Spellcasting feature lets you learn a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list, paladin spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

Harbinger of Justice[edit]

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your blood also allows you to channel your will through your Blade of Reckoning. When you attack with that weapon, you can use your Dexterity, Strength, or your Charisma modifier for the attack and damage roll.

Blade of Reckoning[edit]

You can use your bonus action to create an angelic Blade in your empty hands. The weapon takes the form of a great sword made out of angelic metal causing the blade to be light enough to be consider a finesse weapon. The hilt and guard of the blade form a cross, and it glows with a faint light. After level 6, this weapon counts as magical for the purpose of overcoming resistance and immunity to non-magical attacks and damage, also becoming a +1 greatsword.It becomes a +2 when you hit level 18 in this class.

Archangel's Heritage[edit]

Starting at 6th Level, you can access to your Archangel's powers temporarily. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. Once you use this feature, you must finish a short or Long Rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Using a bonus action, you can manifest a pair of angelic wings from your back. While the wings are present, you have a flying speed of 30 feet. The wings last until you're incapacitated, you die, or you dismiss them as a bonus action.

Extra Attack[edit]

At 14th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Unearthly Recovery[edit]

At 18th level, you gain the ability to overcome grievous injuries. As a bonus action when you have less than half of your hit points remaining, you can regain a number of hit points equal to half your hit point maximum. Once you use this feature, you can’t use it again until you finish a long rest.

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