Arcane Tactician (5e Subclass)
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Wizard Arcane Tradition
Arcane Tacticians are wizards who manipulate their own skill and their foes' ineptitude to make themselves stronger.
- Evocation Savant
From 2nd level onwards, the amount of time and gold it takes for you to copy an Evocation spell into your spellbook is halved.
- Severe Magic
Starting at 2nd level, when a target rolls a 1 on a saving throw against a damaging spell you cast, you roll double the damage dice, and if they have the Evasion feature, it does not decrease that damage. This is counted as a critical hit.
- Arcane Detractions
Starting at 6th level, when you land a critical hit on an enemy with a spell (Including when they roll a 1 on their saving throw), you can force them to come under the effects of a Bestow Curse effect. You do not need to maintain concentration, it lasts for the full 1 minute duration.
- Precise Cantrips
Starting at 10th level, you can use a bonus action when you cast a cantrip to give yourself advantage on the attack roll. You can do this a number of times equal to 1+your Int modifier. You regain 4 expended uses of this when you finish a long rest, and 1 expended use when you finish a short rest.
- Masterful Detractions
Starting at 14th level, when a subject of your Arcane Detractions feature is reduced to 0 HP, you can take a reaction to shift the effect to another creature within 60 feet of them or you for the remainder of the minute.