Arcane Perfectionist (3.5e Prestige Class)

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= Arcane Perfectionist:

A true master of the Arcane.


  • Alignment: Any non neutral
  • Skills: Knowledge (arcana) 8, Spellcraft 8, Concentration 8
  • Powers: Ability to to cast an arcane spell at its full power like a 5th caster level Burning Hands.

Table: The Arcane Perfectionist
Hit Die: d4

Level Base
Attack Bonus
1st +0 +0 +0 +2 Spellcasting Progression(Wizard or Sorcerer),Fluent Draconic I,Spell Perfection I
2nd +1 +0 +0 +3 Perfectionist's Magic Armor
3rd +1 +1 +1 +3 Fluent Draconic II
4th +2 +1 +1 +4 Spellcaster's Movement I
5th +2 +1 +1 +4 Fluent Draconic III,Spell Perfection II
6th +3 +2 +2 +5 Metamagic Feat:Spell Form
7th +3 +2 +2 +5 Fluent Draconic IV,Spellcaster's Movement II
8th +4 +2 +2 +6 Wait for Perfection
9th +4 +3 +3 +6 Fluent Draconic V,Uncanny Sense
10th +5 +3 +3 +7 Spell Perfection III,Favored Spell
Class Skills (8 + Int modifier)
Concentration(Con), Craft(Int), Decipher Script(Int), Knowledge(Int), Profession(Wis)and Spellcraft(Int).

Class Features[edit]

All the following are class features of the Arcane Perfectionist:

Spellcasting Progression(Wizard or Sorcerer): Choose one class to continue its spellcasting progression as though you earned one level in that class each time you advance in the ways of the Arcane Perfectionist.

Fluent Draconic:You gain +2 perfection bonus on spellcraft checks and -2 on anyone's Spellcraft check to determine the spell that you are casting.These effects to +4/-4, +6/-6,+8/-8, +10/-10 at levels 3,5,7 and 9 respectively. .

Spell Perfection I: A spell can never be truly perfect. The more powerful the caster the more powerful the spell.Even the lesser ones.When you choose to cast a perfected version of a spell you start increasing its power beyond the maximum power a common Mage could. As a full-round action, you may increase a spell's potency by two caster levels. A 5th level Wizard can cast a Burning Hands that does 5d4 fire damage. So does a 9th level one. An Arcane Perfectionist of 9th caster level could spend a standard action to cast the normal spell,then on the next round as a full-round action(that requires another Concentration check if casting on the defensive or provokes Attacks of Opportunity) would raise the spell to 7d4 and would even be able to continue the casting to a maximum of 9d4(or even more when she reached a higher caster level). Perfect spell versions are extremely difficult. A Wizard or Sorcerer may only know how to perfect a number of spells. To determine how many perfect spells you may know take your key mod(Int for Wizards and Cha for Sorcerers) and subtract the spell's level from it.(An Arcane Perfectionist with 20 Int may know 2 x 9th Spell Level + 1 x 2nd Spell Level or 2 x 9th Spell Level + 2 x 1st Spell Level etc.)

Perfectionist's Magic Armor: +2 AC, When you start casting a perfect spell can choose to load the shield with a spell that you have ready to cast. If you are hit the spell is triggered.If you don't get hit the shield discharges after the casting is complete and the spell is restored to you.

Spellcaster's Movement I: You can do a 5-foot step without interrupting your concentration.

Spell Perfection II A Full Round Action grants you 3 caster levels instead of 2.

Spell Form: You can choose to apply this feat to a spell to change its shape into anything you want.Fireballs in the shape of mighty dragons flying towards your foes or a raging Lightning Storm with raining blood.Anything you can think.Spellcraft is an art to you...So express yourself and make them remember you.This feat has no effects at all and does not raise the spell slot.

Spellcaster's Movement II: You can move up to half your speed while casting without interrupting your concentration.

Wait for Perfection: You choose to delay the spell for a number of rounds equal to the caster levels you added by perfecting it divided by two(round up). By doing so you apply the metamagic feats Empower and Maximize Spell.You must perfect the spell at least one caster level up or this metamagic feat will have no effect. This metamagic feat is not affected by Favored Spell.The delayed spell consumes a slot 4 caster levels higher than the normal version. This feat does not mean that you continue casting. For example, after you have released a Fireball it disappears into thin air and reappears automatically at the place you targeted when you cast the spell.Homing spells like Magic Missiles still follow their target.

Uncanny Sense: Just a second before your spellcasting was interrupted you had a bad feeling. If you fail a concentration check to continue casting you release the spell with as many charges you managed to load.

Spell Perfection III: A Full Round Action grants you 4 caster levels instead of 3 and a standard action grants you 2.

Favored Spell: Increasing your favored spell's power is much faster.You add your key ability modifier to the caster levels you increase each round. An Arcane Perfectionist with 20(+5)Int or Cha that increases a spell as a full round action adds 4+5=9 caster levels to his spell's power.

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