From D&D Wiki
5e Arcane Archer
A Sorcerer Archetype
Bonus Proficiencies: You gain proficiency with the longbow, shortbow and light armor.
Imbue Arrow: As a bonus action you can imbue an arrow with a spell of 5th level or lower.
The imbued arrow can then be fired as a normal arrow from your bow with spell attacks hitting
with the arrow and area effects using the point of impact as the point of origin. You can use
this ability a number of times equal to 1/2 your sorcerer level rounded up. You regain uses of
this ability after a long rest.
Arcane Archery: You learn a ritual that creates a bond between yourself and one bow. You
perform The ritual over the course of 1 hour, which can be done during a short rest. The weapon
must be within your reach throughout the ritual, at the conclusion of which you touch the weapon
and forge the bond. If it is on the same plane of existence, you can summon your bow as a bonus
action on your turn, causing it to teleport instantly to your hand. You gain the benifit of the
archery figting style and can use your spellcasting ability modifier for attack and damage rolls
with your bonded bow. You may bond with any bow you find however this breaks the bond with your
original bonded bow.
Arcane Shot: When you draw your bonded bow with no arrow a magical arrow appears and can be shot
normally. Attacks with these arrows count as magical. In addition, when you hit a creature with an
attack from your bonded bow you may expend 2 sorcery points to add 3d8 fire, cold, lighting or acid
damage, your choice, to that attack.
Hail of Arrows: Once per day you can make an attack with your bonded bow against a number of
creatures equal to your charisma modifier. You regain the use of this ability when you take a long
Arcane Archer is an ambiguous term. It can refer to: