Ant Swarm, Fire (3.5e Creature)

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Size/Type: Diminutive Vermin (Swarm)
Hit Dice: 2d6 (8 hp)
Initiative: +3
Speed: 15 ft. (3 squares), 15 ft. climb
Armor Class: 16 (10 +4 size +2 dex), touch 16, flat-footed 14
Base Attack/Grapple: +1/--
Attack: Swarm (1d6 plus poison)
Full Attack: Swarm (1d6 plus poison)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction
Special Qualities: Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Saves: Fort +4, Ref +1, Will +0
Abilities: Str 5, Dex 4, Con 10, Int —, Wis 10, Cha 2
Skills: Climb +10, Spot +4
Environment: Any warm
Organization: Solitary, army (2-4 swarms), or colony (6-14 swarms)
Challenge Rating: 3
Treasure: None
Alignment: Neutral
Level Adjustment:

The first bite the swarm takes sends your skin into a fit of itching. The poison has already began its work.

Fire ant swarms are usually vegetarians, but creatures that happen to disturb their feeding will find themselves in immense pain from the fire ants' poisonous bites.


A fire ant swarm seeks to surround and attack any living prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. If a swarm successfully kills a creature, it will begin tearing it apart to transport back to the colony.

Distraction (Ex): Any living creature that begins its turn with a fire ant swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): Injury, Fortitude DC 11, initial damage 1d2 Constitution damage.

Skills: A fire ant swarm has a +4 racial bonus on Hide and Climb checks.

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