Animator (5e Subclass)
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Animators have long appreciated the possibilities that lay dormant in inanimate objects. Their affinity for imbuing these once lifeless objects with magical energy allows them to adapt the world around them to suit their needs. While Animators can use their spells to improvise everyday objects into battle-ready helpers, their true talents shine through in their permanent creations. Over time, the magical energy continues to make beneficial adaptations in these permanent animated objects, taking on properties of intelligent beings and even spell casters.
- Tool Proficiency
When you adopt this specialization at 3rd level, you gain proficiency with tinker tools. If you already have this proficiency, you gain proficiency with one other type of artisan's tools of your choice.
- Animator Spells
Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Artillerist Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
|3rd Level||lesser animate objects||identify|
|5th Level||magic mouth||locate object|
|9th Level||revivify||tiny servant|
|13th Level||fabricate||summon construct|
|17th Level||reincarnate warforged||awaken warforged|
- Lesser Animate Objects
This spell works similarly to animate objects, except that it is a first-level spell with some additional restrictions. If cast using a first-level spell slot, then you may animate two tiny or small objects instead of ten. When using a higher-level spell slot, you may animate an additional two tiny or small objects per increased level. You may use the same object animating system as described in animate objects provided you are able to animate the appropriate number of tiny or small objects (e.g. two small objects = one medium object).
- Reincarnate Warforged
This spell works similarly to reincarnate, except that the target creature must come back as a Warforged. Accordingly, the material components will have the same gold cost but you will need to find the requisite wood and metal and make the body prior to casting the spell.
- Awaken Warforged
This spell works similarly to awaken, except that the target must be an unanimated Warforged body. If used, the Warforged is created as a Lv. 1 character of the class of your choosing. While charmed, this creature cannot gain experience or levels. Whether this creature remains friendly toward your party depends on how this creature was treated while charmed and subsequent levelling of this character is left to the discretion of your DM.
- Homunculus Familiar
You have gained the ability to infuse life into objects, resulting in a homunculus servant companion. This uses the same stat block as the Homunculus Servant artificer infusion, but has the following additional qualities:
- While your familiar is within 120 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn. During this time, you are deaf and blind with regard to your own senses.
- If your Homunculus Servant dies, it does not vanish. Instead, if it has died within the last hour, you can use your smith's tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher.
- This does not count toward your artificer infusion total.
- Emergent Intelligence
Starting at 5th level, your homunculus familiar has begun to develop into an intelligent being. It now has the additional properties as though it were a docent which does not require attunement. If the docent would require you to roll a die to determine a characteristic, you may select an option provided instead.
- Durable Constructs
Starting at 9th level, our ability to animate objects has begun to increase their durability. When you animate an object, it gains additional maximum and current health and/or AC based on its size:
|Tiny||0 HP||4 AC|
|Small||10 HP||3 AC|
|Medium||20 HP||2 AC|
|Large||40 HP||1 AC|
|Huge||60 HP||0 AC|
Your Homunculus servant now also has additional health and AC. Instead of using (1 + INT + Artificer Level), use double this total instead. Its AC is now 17 instead of 13.
- Distributed Processing
Starting at 15th level, Your homunculus servant has fully attuned to you, and now can aid even further in your spell-casting. When casting a spell that requires concentration, you may use the homunculus servant's reaction to have it concentrate on the spell in your stead. The same rules for concentration apply, but the damage must be dealt to your homunculus servant to break the spell. This does not impair your ability to concentrate on a spell yourself.